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authorBastien Montagne <bastien@blender.org>2020-10-08 13:50:04 +0300
committerBastien Montagne <bastien@blender.org>2020-10-08 13:50:04 +0300
commit1cf5ce5e251efdb66dd7066decbdf2e7023a16f3 (patch)
tree9cd52eaafa74189e00c2192a74397b3d44af7b87 /source/blender/blenkernel/intern/armature.c
parentdf5fe9718b18aa730662fb7b0fe43bd02b22d0bf (diff)
Cleanup/refactor: `BKE_libblock_alloc` -> `BKE_id_new` in ID creation code.
Better use higher-level code from common ID management when possible. Helps to de-duplicate logic, and reduces outside usages of more 'dangerous' functions. Note that we could get rid of many of those `BKE_<id_type>_add` functions now, but on the other hand several of those take extra parameters and perform additional actions, so think we can keep them all for now as 'non-standard ID specific creation functions'.
Diffstat (limited to 'source/blender/blenkernel/intern/armature.c')
-rw-r--r--source/blender/blenkernel/intern/armature.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index ed8c811c116..db5a5ce8ddf 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -331,7 +331,7 @@ bArmature *BKE_armature_add(Main *bmain, const char *name)
{
bArmature *arm;
- arm = BKE_libblock_alloc(bmain, ID_AR, name, 0);
+ arm = BKE_id_new(bmain, ID_AR, name);
arm->deformflag = ARM_DEF_VGROUP | ARM_DEF_ENVELOPE;
arm->flag = ARM_COL_CUSTOM; /* custom bone-group colors */
arm->layer = 1;