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authorDalai Felinto <dalai@blender.org>2020-03-19 11:33:03 +0300
committerDalai Felinto <dalai@blender.org>2020-03-19 11:33:58 +0300
commit2d1cce8331f3ecdfb8cb0c651e111ffac5dc7153 (patch)
treeec50d7bdca3901a6afcc986943011f08f9516307 /source/blender/blenkernel/intern/armature.c
parent008aaaa37841ca27d2bba80d8859336655cef455 (diff)
Cleanup: `make format` after SortedIncludes change
Diffstat (limited to 'source/blender/blenkernel/intern/armature.c')
-rw-r--r--source/blender/blenkernel/intern/armature.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index c23cb9231d7..9c88ffb5d52 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -22,46 +22,46 @@
*/
#include <ctype.h>
-#include <stdlib.h>
+#include <float.h>
#include <math.h>
-#include <string.h>
#include <stdio.h>
-#include <float.h>
+#include <stdlib.h>
+#include <string.h>
#include "MEM_guardedalloc.h"
-#include "BLI_math.h"
+#include "BLI_alloca.h"
+#include "BLI_ghash.h"
#include "BLI_listbase.h"
+#include "BLI_math.h"
#include "BLI_string.h"
-#include "BLI_ghash.h"
#include "BLI_task.h"
#include "BLI_utildefines.h"
-#include "BLI_alloca.h"
#include "BLT_translation.h"
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_constraint_types.h"
#include "DNA_gpencil_types.h"
-#include "DNA_mesh_types.h"
#include "DNA_lattice_types.h"
#include "DNA_listBase.h"
+#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
-#include "DNA_scene_types.h"
#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
-#include "BKE_animsys.h"
-#include "BKE_armature.h"
#include "BKE_action.h"
#include "BKE_anim.h"
+#include "BKE_animsys.h"
+#include "BKE_armature.h"
#include "BKE_constraint.h"
#include "BKE_curve.h"
#include "BKE_deform.h"
#include "BKE_displist.h"
#include "BKE_idprop.h"
#include "BKE_idtype.h"
-#include "BKE_lib_id.h"
#include "BKE_lattice.h"
+#include "BKE_lib_id.h"
#include "BKE_main.h"
#include "BKE_object.h"
#include "BKE_scene.h"