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authorBastien Montagne <montagne29@wanadoo.fr>2012-05-06 21:14:56 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2012-05-06 21:14:56 +0400
commit1118b3fe3f6a9597403e8eb61f33e7a877098145 (patch)
treec36daa0f696ba3ba935aa94af57ec76299651ebe /source/blender/blenkernel/intern/armature.c
parent9e3523b556b1b7dc0863f64b7e53a513ab5bc507 (diff)
Mesh elements sorting refactor.
Now only one operator. Same options for vertices, edges and faces (so adds edges sorting, and some options to vertices sorting). Face sorting should behave as previously. However, XSortVerts won’t pack anymore selected vertices at the begining of the vert array (as it used to), if you want such behavior you’ll have to first run SortElements with Selected action. Also added bug ref I forgot in r46354 (armature.c).
Diffstat (limited to 'source/blender/blenkernel/intern/armature.c')
-rw-r--r--source/blender/blenkernel/intern/armature.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index 58264fb4175..1f4259c6d86 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -1464,7 +1464,7 @@ void vec_roll_to_mat3(const float vec[3], const float roll, float mat[][3])
* was 0.000001, causes bug [#30438] (which is same as [#27675, imho).
* Reseting it to org value seems to cause no more [#23954]...
*
- * was 0.0000000000001, caused bug [#], smaller values give unstable
+ * was 0.0000000000001, caused bug [#31333], smaller values give unstable
* roll when toggling editmode again...
* No good value here, trying 0.000000001 as best compromize. :/
*/