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authorCampbell Barton <ideasman42@gmail.com>2016-01-09 01:12:06 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-01-09 01:17:18 +0300
commit70028e73dcbf4494c7584be3266268eb44c0ac4b (patch)
tree7401908b40b70705c415e35b4794eb8b8cbfc986 /source/blender/blenkernel/intern/armature.c
parent2d973f44e2fd47fa2fd4c1f59247c56517fcb26c (diff)
Readfile: use hash lookup for bones
Bone loop for reconstructing links was O(n^2)
Diffstat (limited to 'source/blender/blenkernel/intern/armature.c')
-rw-r--r--source/blender/blenkernel/intern/armature.c57
1 files changed, 43 insertions, 14 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index f5d732b5551..74fffdd664f 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -38,7 +38,9 @@
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
-#include "BLI_blenlib.h"
+#include "BLI_listbase.h"
+#include "BLI_string.h"
+#include "BLI_ghash.h"
#include "BLI_utildefines.h"
#include "DNA_anim_types.h"
@@ -91,6 +93,16 @@ bArmature *BKE_armature_from_object(Object *ob)
return NULL;
}
+int BKE_armature_bonelist_count(ListBase *lb)
+{
+ int i = 0;
+ for (Bone *bone = lb->first; bone; bone = bone->next) {
+ i += 1 + BKE_armature_bonelist_count(&bone->childbase);
+ }
+
+ return i;
+}
+
void BKE_armature_bonelist_free(ListBase *lb)
{
Bone *bone;
@@ -229,15 +241,15 @@ bArmature *BKE_armature_copy(bArmature *arm)
return newArm;
}
-static Bone *get_named_bone_bonechildren(Bone *bone, const char *name)
+static Bone *get_named_bone_bonechildren(ListBase *lb, const char *name)
{
Bone *curBone, *rbone;
- if (STREQ(bone->name, name))
- return bone;
+ for (curBone = lb->first; curBone; curBone = curBone->next) {
+ if (STREQ(curBone->name, name))
+ return curBone;
- for (curBone = bone->childbase.first; curBone; curBone = curBone->next) {
- rbone = get_named_bone_bonechildren(curBone, name);
+ rbone = get_named_bone_bonechildren(&curBone->childbase, name);
if (rbone)
return rbone;
}
@@ -246,21 +258,38 @@ static Bone *get_named_bone_bonechildren(Bone *bone, const char *name)
}
-/* Walk the list until the bone is found */
+/**
+ * Walk the list until the bone is found (slow!),
+ * use #BKE_armature_bone_from_name_map for multiple lookups.
+ */
Bone *BKE_armature_find_bone_name(bArmature *arm, const char *name)
{
- Bone *bone = NULL, *curBone;
-
if (!arm)
return NULL;
- for (curBone = arm->bonebase.first; curBone; curBone = curBone->next) {
- bone = get_named_bone_bonechildren(curBone, name);
- if (bone)
- return bone;
+ return get_named_bone_bonechildren(&arm->bonebase, name);
+}
+
+static void armature_bone_from_name_insert_recursive(GHash *bone_hash, ListBase *lb)
+{
+ for (Bone *bone = lb->first; bone; bone = bone->next) {
+ BLI_ghash_insert(bone_hash, bone->name, bone);
+ armature_bone_from_name_insert_recursive(bone_hash, &bone->childbase);
}
+}
- return bone;
+/**
+ * Create a (name -> bone) map.
+ *
+ * \note typically #bPose.chanhash us used via #BKE_pose_channel_find_name
+ * this is for the cases we can't use pose channels.
+ */
+GHash *BKE_armature_bone_from_name_map(bArmature *arm)
+{
+ const int bones_count = BKE_armature_bonelist_count(&arm->bonebase);
+ GHash *bone_hash = BLI_ghash_str_new_ex(__func__, bones_count);
+ armature_bone_from_name_insert_recursive(bone_hash, &arm->bonebase);
+ return bone_hash;
}
bool BKE_armature_bone_flag_test_recursive(const Bone *bone, int flag)