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authorAlexander Gavrilov <angavrilov@gmail.com>2019-09-04 10:10:27 +0300
committerAlexander Gavrilov <angavrilov@gmail.com>2019-09-04 10:34:21 +0300
commitfcf2a712eca278f198e8d61845f2078088af1f9a (patch)
tree77c6c3e0f60cba4f1fb3669029487e922514d7dd /source/blender/blenkernel/intern/armature.c
parent64f8f7db7cce0c8923afcabb523f7400f744387e (diff)
Armature: add Inherit Scale options to remove shear or average the scale.
As an inherent property of matrix-based transformation math, non- uniform scaling of a parent bone induces shear into the transform matrix of any rotated child. Such matrices cannot be cleanly decomposed into a combination of location/rotation/scale, which causes issues for rigging and animation tools. Blender bones have options to exclude rotation and/or scale from the inherited transformation, but don't have any support for removing the often undesired shear component. That goal requires replacing simple parenting with a combination of multiple bones and constraints. The same is true about the goal of inheriting some scale, but completely avoiding shear. This patch replaces the old Inherit Scale checkbox with a enum that supports multiple options: * Full: inherit all effects of scale, like with enabled Inherit Scale. * Fix Shear: removes shear from the final inherited transformation. The cleanup math is specifically designed to preserve the main axis of the bone, its length and total volume, and minimally affect roll on average. It however will not prevent reappearance of shear due to local rotation of the child or its children. * Average: inherit uniform scale that represents the parent volume. This is the simplest foolproof solution that will inherit some scale without ever causing shear. * None: completely remove scale and shear. * None (Legacy): old disabled Inherit Scale checkbox. This mode does not handle parent shear in any way, so the child is likely to end up having both scale and shear. It is retained for backward compatibility. Since many rigging-related addons access the use_inherit_scale property from Python, it is retained as a backward compatibility stub that provides the old functionality. As a side effect of reworking the code, this also fixes a matrix multiplication order bug in the Inherit Rotation code, which caused the parent local scale to be applied in world space. In rigger opinion this option is useless in production rigs, so this fix should not be a problem. Reviewers: brecht Differential Revision: https://developer.blender.org/D5588
Diffstat (limited to 'source/blender/blenkernel/intern/armature.c')
-rw-r--r--source/blender/blenkernel/intern/armature.c104
1 files changed, 80 insertions, 24 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index 168422a4454..c31d1a77404 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -1867,11 +1867,16 @@ void BKE_bone_parent_transform_calc_from_pchan(const bPoseChannel *pchan,
/* yoffs(b-1) + root(b) + bonemat(b). */
BKE_bone_offset_matrix_get(bone, offs_bone);
- BKE_bone_parent_transform_calc_from_matrices(
- bone->flag, offs_bone, parbone->arm_mat, parchan->pose_mat, r_bpt);
+ BKE_bone_parent_transform_calc_from_matrices(bone->flag,
+ bone->inherit_scale_mode,
+ offs_bone,
+ parbone->arm_mat,
+ parchan->pose_mat,
+ r_bpt);
}
else {
- BKE_bone_parent_transform_calc_from_matrices(bone->flag, bone->arm_mat, NULL, NULL, r_bpt);
+ BKE_bone_parent_transform_calc_from_matrices(
+ bone->flag, bone->inherit_scale_mode, bone->arm_mat, NULL, NULL, r_bpt);
}
}
@@ -1882,39 +1887,90 @@ void BKE_bone_parent_transform_calc_from_pchan(const bPoseChannel *pchan,
* parent_arm_mat, parent_pose_mat: arm_mat and pose_mat of parent, or NULL
* r_bpt: OUTPUT parent transform */
void BKE_bone_parent_transform_calc_from_matrices(int bone_flag,
+ int inherit_scale_mode,
const float offs_bone[4][4],
const float parent_arm_mat[4][4],
const float parent_pose_mat[4][4],
BoneParentTransform *r_bpt)
{
if (parent_pose_mat) {
+ const bool use_rotation = (bone_flag & BONE_HINGE) == 0;
+ const bool full_transform = use_rotation && inherit_scale_mode == BONE_INHERIT_SCALE_FULL;
+
/* Compose the rotscale matrix for this bone. */
- if ((bone_flag & BONE_HINGE) && (bone_flag & BONE_NO_SCALE)) {
- /* Parent rest rotation and scale. */
- mul_m4_m4m4(r_bpt->rotscale_mat, parent_arm_mat, offs_bone);
+ if (full_transform) {
+ /* Parent pose rotation and scale. */
+ mul_m4_m4m4(r_bpt->rotscale_mat, parent_pose_mat, offs_bone);
}
- else if (bone_flag & BONE_HINGE) {
- /* Parent rest rotation and pose scale. */
+ else {
float tmat[4][4], tscale[3];
- /* Extract the scale of the parent pose matrix. */
- mat4_to_size(tscale, parent_pose_mat);
- size_to_mat4(tmat, tscale);
+ /* If using parent pose rotation: */
+ if (use_rotation) {
+ copy_m4_m4(tmat, parent_pose_mat);
+
+ /* Normalize the matrix when needed. */
+ switch (inherit_scale_mode) {
+ case BONE_INHERIT_SCALE_FULL:
+ case BONE_INHERIT_SCALE_FIX_SHEAR:
+ /* Keep scale and shear. */
+ break;
+
+ case BONE_INHERIT_SCALE_NONE:
+ case BONE_INHERIT_SCALE_AVERAGE:
+ /* Remove scale and shear from parent. */
+ orthogonalize_m4_stable(tmat, 1, true);
+ break;
+
+ case BONE_INHERIT_SCALE_NONE_LEGACY:
+ /* Remove only scale - bad legacy way. */
+ normalize_m4(tmat);
+ break;
+
+ default:
+ BLI_assert(false);
+ }
+ }
+ /* If removing parent pose rotation: */
+ else {
+ copy_m4_m4(tmat, parent_arm_mat);
+
+ /* Copy the parent scale when needed. */
+ switch (inherit_scale_mode) {
+ case BONE_INHERIT_SCALE_FULL:
+ /* Ignore effects of shear. */
+ mat4_to_size(tscale, parent_pose_mat);
+ rescale_m4(tmat, tscale);
+ break;
+
+ case BONE_INHERIT_SCALE_FIX_SHEAR:
+ /* Take the effects of parent shear into account to get exact volume. */
+ mat4_to_size_fix_shear(tscale, parent_pose_mat);
+ rescale_m4(tmat, tscale);
+ break;
+
+ case BONE_INHERIT_SCALE_NONE:
+ case BONE_INHERIT_SCALE_AVERAGE:
+ case BONE_INHERIT_SCALE_NONE_LEGACY:
+ /* Keep unscaled. */
+ break;
+
+ default:
+ BLI_assert(false);
+ }
+ }
- /* Applies the parent pose scale to the rest matrix. */
- mul_m4_m4m4(tmat, tmat, parent_arm_mat);
+ /* Apply the average parent scale when needed. */
+ if (inherit_scale_mode == BONE_INHERIT_SCALE_AVERAGE) {
+ mul_mat3_m4_fl(tmat, cbrtf(fabsf(mat4_to_volume_scale(parent_pose_mat))));
+ }
mul_m4_m4m4(r_bpt->rotscale_mat, tmat, offs_bone);
- }
- else if (bone_flag & BONE_NO_SCALE) {
- /* Parent pose rotation and rest scale (i.e. no scaling). */
- float tmat[4][4];
- copy_m4_m4(tmat, parent_pose_mat);
- normalize_m4(tmat);
- mul_m4_m4m4(r_bpt->rotscale_mat, tmat, offs_bone);
- }
- else {
- mul_m4_m4m4(r_bpt->rotscale_mat, parent_pose_mat, offs_bone);
+
+ /* Remove remaining shear when needed, preserving volume. */
+ if (inherit_scale_mode == BONE_INHERIT_SCALE_FIX_SHEAR) {
+ orthogonalize_m4_stable(r_bpt->rotscale_mat, 1, false);
+ }
}
/* Compose the loc matrix for this bone. */
@@ -1938,7 +1994,7 @@ void BKE_bone_parent_transform_calc_from_matrices(int bone_flag,
mul_m4_m4m4(r_bpt->loc_mat, bone_loc, tmat4);
}
/* Those flags do not affect position, use plain parent transform space! */
- else if (bone_flag & (BONE_HINGE | BONE_NO_SCALE)) {
+ else if (!full_transform) {
mul_m4_m4m4(r_bpt->loc_mat, parent_pose_mat, offs_bone);
}
/* Else (i.e. default, usual case),