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authorCampbell Barton <ideasman42@gmail.com>2018-04-20 11:18:25 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-04-20 11:34:48 +0300
commit36773e35f6009693562330137435271922758b95 (patch)
tree955bdbe2382e28a9ff0cf10efc498c1780ef8f43 /source/blender/blenkernel/intern/armature.c
parent98422c36abe0792ec44d3e0378faef4b2249940f (diff)
Remove Armature Sketching & Retarget
While the feature is interesting, it's not much from what we can tell. Retargeting is an important feature but needs to fit in better with typical animation work-flows. See: T52809
Diffstat (limited to 'source/blender/blenkernel/intern/armature.c')
-rw-r--r--source/blender/blenkernel/intern/armature.c8
1 files changed, 0 insertions, 8 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index 6daaa10f227..d1b02695c35 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -73,7 +73,6 @@
#include "BKE_scene.h"
#include "BIK_api.h"
-#include "BKE_sketch.h"
/* **************** Generic Functions, data level *************** */
@@ -135,12 +134,6 @@ void BKE_armature_free(bArmature *arm)
MEM_freeN(arm->edbo);
arm->edbo = NULL;
}
-
- /* free sketch */
- if (arm->sketch) {
- freeSketch(arm->sketch);
- arm->sketch = NULL;
- }
}
void BKE_armature_make_local(Main *bmain, bArmature *arm, const bool lib_local)
@@ -204,7 +197,6 @@ void BKE_armature_copy_data(Main *UNUSED(bmain), bArmature *arm_dst, const bArma
arm_dst->edbo = NULL;
arm_dst->act_edbone = NULL;
- arm_dst->sketch = NULL;
}
bArmature *BKE_armature_copy(Main *bmain, const bArmature *arm)