diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2017-08-07 17:39:55 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2017-08-07 17:39:55 +0300 |
commit | 9da7dfa1586dd89b918cffcfb04068a1e9a6343b (patch) | |
tree | 1663c0aeea6caf32a19a557e52629d7a0717dafe /source/blender/blenkernel/intern/armature.c | |
parent | 580741b317ae60eb3bf999d636da0325c7e67373 (diff) |
Refactor ID copying (and to some extent, ID freeing).
This will allow much finer controll over how we copy data-blocks, from
full copy in Main database, to "lighter" ones (out of Main, inside an
already allocated datablock, etc.).
This commit also transfers a llot of what was previously handled by
per-ID-type custom code to generic ID handling code in BKE_library.
Hopefully will avoid in future inconsistencies and missing bits we had
all over the codebase in the past.
It also adds missing copying handling for a few types, most notably
Scene (which where using a fully customized handling previously).
Note that the type of allocation used during copying (regular in Main,
allocated but outside of Main, or not allocated by ID handling code at
all) is stored in ID's, which allows to handle them correctly when
freeing. This needs to be taken care of with caution when doing 'weird'
unusual things with ID copying and/or allocation!
As a final note, while rather noisy, this commit will hopefully not
break too much existing branches, old 'API' has been kept for the main
part, as a wrapper around new code. Cleaning it up will happen later.
Design task : T51804
Phab Diff: D2714
Diffstat (limited to 'source/blender/blenkernel/intern/armature.c')
-rw-r--r-- | source/blender/blenkernel/intern/armature.c | 78 |
1 files changed, 47 insertions, 31 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c index 35b6fe113bd..669344e18d7 100644 --- a/source/blender/blenkernel/intern/armature.c +++ b/source/blender/blenkernel/intern/armature.c @@ -83,7 +83,7 @@ bArmature *BKE_armature_add(Main *bmain, const char *name) { bArmature *arm; - arm = BKE_libblock_alloc(bmain, ID_AR, name); + arm = BKE_libblock_alloc(bmain, ID_AR, name, 0); arm->deformflag = ARM_DEF_VGROUP | ARM_DEF_ENVELOPE; arm->flag = ARM_COL_CUSTOM; /* custom bone-group colors */ arm->layer = 1; @@ -150,54 +150,70 @@ void BKE_armature_make_local(Main *bmain, bArmature *arm, const bool lib_local) BKE_id_make_local_generic(bmain, &arm->id, true, lib_local); } -static void copy_bonechildren(Bone *newBone, const Bone *oldBone, const Bone *actBone, Bone **newActBone) +static void copy_bonechildren( + Bone *bone_dst, const Bone *bone_src, const Bone *bone_src_act, Bone **r_bone_dst_act, const int flag) { - Bone *curBone, *newChildBone; + Bone *bone_src_child, *bone_dst_child; - if (oldBone == actBone) - *newActBone = newBone; + if (bone_src == bone_src_act) { + *r_bone_dst_act = bone_dst; + } - if (oldBone->prop) - newBone->prop = IDP_CopyProperty(oldBone->prop); + if (bone_src->prop) { + bone_dst->prop = IDP_CopyProperty_ex(bone_src->prop, flag); + } /* Copy this bone's list */ - BLI_duplicatelist(&newBone->childbase, &oldBone->childbase); + BLI_duplicatelist(&bone_dst->childbase, &bone_src->childbase); /* For each child in the list, update it's children */ - newChildBone = newBone->childbase.first; - for (curBone = oldBone->childbase.first; curBone; curBone = curBone->next) { - newChildBone->parent = newBone; - copy_bonechildren(newChildBone, curBone, actBone, newActBone); - newChildBone = newChildBone->next; + for (bone_src_child = bone_src->childbase.first, bone_dst_child = bone_dst->childbase.first; + bone_src_child; + bone_src_child = bone_src_child->next, bone_dst_child = bone_dst_child->next) + { + bone_dst_child->parent = bone_dst; + copy_bonechildren(bone_dst_child, bone_src_child, bone_src_act, r_bone_dst_act, flag); } } -bArmature *BKE_armature_copy(Main *bmain, const bArmature *arm) +/** + * Only copy internal data of Armature ID from source to already allocated/initialized destination. + * You probably nerver want to use that directly, use id_copy or BKE_id_copy_ex for typical needs. + * + * WARNING! This function will not handle ID user count! + * + * \param flag Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more). + */ +void BKE_armature_copy_data(Main *UNUSED(bmain), bArmature *arm_dst, const bArmature *arm_src, const int flag) { - bArmature *newArm; - Bone *oldBone, *newBone; - Bone *newActBone = NULL; + Bone *bone_src, *bone_dst; + Bone *bone_dst_act = NULL; + + /* We never handle usercount here for own data. */ + const int flag_subdata = flag | LIB_ID_CREATE_NO_USER_REFCOUNT; - newArm = BKE_libblock_copy(bmain, &arm->id); - BLI_duplicatelist(&newArm->bonebase, &arm->bonebase); + BLI_duplicatelist(&arm_dst->bonebase, &arm_src->bonebase); /* Duplicate the childrens' lists */ - newBone = newArm->bonebase.first; - for (oldBone = arm->bonebase.first; oldBone; oldBone = oldBone->next) { - newBone->parent = NULL; - copy_bonechildren(newBone, oldBone, arm->act_bone, &newActBone); - newBone = newBone->next; + bone_dst = arm_dst->bonebase.first; + for (bone_src = arm_src->bonebase.first; bone_src; bone_src = bone_src->next) { + bone_dst->parent = NULL; + copy_bonechildren(bone_dst, bone_src, arm_src->act_bone, &bone_dst_act, flag_subdata); + bone_dst = bone_dst->next; } - newArm->act_bone = newActBone; - - newArm->edbo = NULL; - newArm->act_edbone = NULL; - newArm->sketch = NULL; + arm_dst->act_bone = bone_dst_act; - BKE_id_copy_ensure_local(bmain, &arm->id, &newArm->id); + arm_dst->edbo = NULL; + arm_dst->act_edbone = NULL; + arm_dst->sketch = NULL; +} - return newArm; +bArmature *BKE_armature_copy(Main *bmain, const bArmature *arm) +{ + bArmature *arm_copy; + BKE_id_copy_ex(bmain, &arm->id, (ID **)&arm_copy, 0, false); + return arm_copy; } static Bone *get_named_bone_bonechildren(ListBase *lb, const char *name) |