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authorHallam Roberts <MysteryPancake>2022-03-11 18:14:05 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-03-11 20:27:58 +0300
commit3da84d8b086bd2d09beb5bdb89ba6beddf1e1dd6 (patch)
tree698e6793ba776716a256abf10ed4b1623ade15eb /source/blender/blenkernel/intern/armature_test.cc
parent62a0984d7290cbd6fd3acfa79d53765f97f93b0a (diff)
Cleanup: use M_PI_2 and M_PI_4 where possible
The constant M_PI_4 is added to GLSL to ensure it works there too. Differential Revision: https://developer.blender.org/D14288
Diffstat (limited to 'source/blender/blenkernel/intern/armature_test.cc')
-rw-r--r--source/blender/blenkernel/intern/armature_test.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/armature_test.cc b/source/blender/blenkernel/intern/armature_test.cc
index 7475e6f36d4..4d266c8493a 100644
--- a/source/blender/blenkernel/intern/armature_test.cc
+++ b/source/blender/blenkernel/intern/armature_test.cc
@@ -285,7 +285,7 @@ TEST(vec_roll_to_mat3_normalized, Roll1)
const float expected_roll_mat[3][3] = {{0.211324856f, 0.577350259f, -0.788675129f},
{0.577350259f, 0.577350259f, 0.577350259f},
{0.788675129f, -0.577350259f, -0.211324856f}};
- test_vec_roll_to_mat3_normalized(input, float(M_PI * 0.5), expected_roll_mat);
+ test_vec_roll_to_mat3_normalized(input, float(M_PI_2), expected_roll_mat);
}
/** Test that the matrix is orthogonal for an input close to -Y. */