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author | Campbell Barton <ideasman42@gmail.com> | 2021-07-07 05:55:19 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-07-07 06:42:46 +0300 |
commit | 5bbbc98471a5b8c8384789a4f88d112d003a6350 (patch) | |
tree | 4b5f3ab050b910c4f2dd7ff59115ae0963881ca0 /source/blender/blenkernel/intern/armature_update.c | |
parent | 63a8b3b9720cf2660cb7a6cd431fdd3014534c4a (diff) |
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/blenkernel/intern/armature_update.c')
-rw-r--r-- | source/blender/blenkernel/intern/armature_update.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/armature_update.c b/source/blender/blenkernel/intern/armature_update.c index 0f8956a1a91..0a195f2ba55 100644 --- a/source/blender/blenkernel/intern/armature_update.c +++ b/source/blender/blenkernel/intern/armature_update.c @@ -562,7 +562,7 @@ static void splineik_evaluate_bone( * spline dictates, while still maintaining roll control from the existing bone animation. */ mul_m3_m3m3(pose_mat, dmat, rmat); - /* Attempt to reduce shearing, though I doubt this'll really help too much now... */ + /* Attempt to reduce shearing, though I doubt this will really help too much now. */ normalize_m3(pose_mat); mul_m3_m3m3(base_pose_mat, dmat, base_pose_mat); |