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authorCampbell Barton <ideasman42@gmail.com>2021-07-07 05:55:19 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-07-07 06:42:46 +0300
commit5bbbc98471a5b8c8384789a4f88d112d003a6350 (patch)
tree4b5f3ab050b910c4f2dd7ff59115ae0963881ca0 /source/blender/blenkernel/intern/armature_update.c
parent63a8b3b9720cf2660cb7a6cd431fdd3014534c4a (diff)
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/blenkernel/intern/armature_update.c')
-rw-r--r--source/blender/blenkernel/intern/armature_update.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/armature_update.c b/source/blender/blenkernel/intern/armature_update.c
index 0f8956a1a91..0a195f2ba55 100644
--- a/source/blender/blenkernel/intern/armature_update.c
+++ b/source/blender/blenkernel/intern/armature_update.c
@@ -562,7 +562,7 @@ static void splineik_evaluate_bone(
* spline dictates, while still maintaining roll control from the existing bone animation. */
mul_m3_m3m3(pose_mat, dmat, rmat);
- /* Attempt to reduce shearing, though I doubt this'll really help too much now... */
+ /* Attempt to reduce shearing, though I doubt this will really help too much now. */
normalize_m3(pose_mat);
mul_m3_m3m3(base_pose_mat, dmat, base_pose_mat);