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authorJulian Eisel <julian@blender.org>2021-11-01 15:21:07 +0300
committerJulian Eisel <julian@blender.org>2021-11-01 15:21:07 +0300
commit7150f919d3ca6638b6c0e0f2389b88f15db5f171 (patch)
tree7d968ee7fbaaf7e72c3f310e52c0dc91b2d37dfc /source/blender/blenkernel/intern/asset.cc
parent0eb63328e89bee7aa7d57ccd466de094ee3389e4 (diff)
Cleanup: Remove unused headers in asset files
Also move system includes first, like we have it elsewhere in Blender.
Diffstat (limited to 'source/blender/blenkernel/intern/asset.cc')
-rw-r--r--source/blender/blenkernel/intern/asset.cc2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/asset.cc b/source/blender/blenkernel/intern/asset.cc
index 7bea089b9bf..59e402b6680 100644
--- a/source/blender/blenkernel/intern/asset.cc
+++ b/source/blender/blenkernel/intern/asset.cc
@@ -21,14 +21,12 @@
#include <cstring>
#include "DNA_ID.h"
-#include "DNA_asset_types.h"
#include "DNA_defaults.h"
#include "BLI_listbase.h"
#include "BLI_string.h"
#include "BLI_string_ref.hh"
#include "BLI_string_utils.h"
-#include "BLI_utildefines.h"
#include "BLI_uuid.h"
#include "BKE_asset.h"