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authorSybren A. Stüvel <sybren@blender.org>2021-08-02 12:02:47 +0300
committerSybren A. Stüvel <sybren@blender.org>2021-08-02 12:08:02 +0300
commit1f0d6f763573b22772dcdb61320a12e1c11949e0 (patch)
tree03f68b9e777d507b3aeeb21fac35a172f32b95fa /source/blender/blenkernel/intern/asset_catalog.cc
parent3fd5c93f9ce805b1a59bb6a03a9d39767697e336 (diff)
Asset Catalogs: loading a catalog definition file
Initial, limited implementation of loading a single asset catalog definition file. These files are structured as follows: CATALOG_ID virtual/path/of/catalog SUBCATALOG_ID virtual/path/of/catalog/child SOMETHING_ELSE some/unrelated/hierarchy These virtual paths will be used to show the catalog in a tree structure; the tree structure itself is not part of this commit. Each asset will have one catalog ID that determines where in that tree the asset shows up. Currently only a single catalog definition file can be read; merging data from multiple such files, and writing them out again after changes are made, is for future commits. This commit only contains the code to load a single file, and unittests to check that this actually works. No UI, no user-facing functionality yet.
Diffstat (limited to 'source/blender/blenkernel/intern/asset_catalog.cc')
-rw-r--r--source/blender/blenkernel/intern/asset_catalog.cc148
1 files changed, 148 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/asset_catalog.cc b/source/blender/blenkernel/intern/asset_catalog.cc
new file mode 100644
index 00000000000..0139b7a4abf
--- /dev/null
+++ b/source/blender/blenkernel/intern/asset_catalog.cc
@@ -0,0 +1,148 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup bke
+ */
+
+#include "BKE_asset_catalog.hh"
+
+#include "BLI_string_ref.hh"
+
+#include <filesystem>
+#include <fstream>
+
+namespace fs = std::filesystem;
+
+namespace blender::bke {
+
+AssetCatalogService::AssetCatalogService()
+{
+}
+
+AssetCatalog *AssetCatalogService::find_catalog(const CatalogID &catalog_id)
+{
+ std::unique_ptr<AssetCatalog> *catalog_uptr_ptr = this->catalogs.lookup_ptr(catalog_id);
+ if (catalog_uptr_ptr == nullptr) {
+ return nullptr;
+ }
+ return catalog_uptr_ptr->get();
+}
+
+void AssetCatalogService::load_from_disk(const CatalogFilePath &asset_library_root)
+{
+ fs::file_status status = fs::status(asset_library_root);
+ switch (status.type()) {
+ case fs::file_type::regular:
+ load_single_file(asset_library_root);
+ break;
+ case fs::file_type::directory:
+ load_directory_recursive(asset_library_root);
+ break;
+ default:
+ // TODO(@sybren): throw an appropriate exception.
+ return;
+ }
+}
+
+void AssetCatalogService::load_directory_recursive(const CatalogFilePath & /*directory_path*/)
+{
+ // TODO(@sybren): implement
+}
+
+void AssetCatalogService::load_single_file(const CatalogFilePath &catalog_definition_file_path)
+{
+ std::unique_ptr<AssetCatalogDefinitionFile> cdf = parse_catalog_file(
+ catalog_definition_file_path);
+
+ BLI_assert_msg(!this->catalog_definition_file,
+ "Only loading of a single catalog definition file is supported.");
+ this->catalog_definition_file = std::move(cdf);
+}
+
+std::unique_ptr<AssetCatalogDefinitionFile> AssetCatalogService::parse_catalog_file(
+ const CatalogFilePath &catalog_definition_file_path)
+{
+ auto cdf = std::make_unique<AssetCatalogDefinitionFile>();
+ cdf->file_path = catalog_definition_file_path;
+
+ std::fstream infile(catalog_definition_file_path);
+ std::string line;
+ while (std::getline(infile, line)) {
+ const StringRef trimmed_line = StringRef(line).trim().trim(path_separator);
+ if (trimmed_line.is_empty() || trimmed_line[0] == '#') {
+ continue;
+ }
+
+ std::unique_ptr<AssetCatalog> catalog = this->parse_catalog_line(trimmed_line, cdf.get());
+
+ const bool is_catalog_id_reused_in_file = cdf->catalogs.contains(catalog->catalog_id);
+ /* The AssetDefinitionFile should include this catalog when writing it back to disk, even if it
+ * was a duplicate. */
+ cdf->catalogs.add_new(catalog->catalog_id, catalog.get());
+
+ if (is_catalog_id_reused_in_file) {
+ std::cerr << catalog_definition_file_path << ": multiple definitions of catalog "
+ << catalog->catalog_id << ", using first occurrence." << std::endl;
+ /* Don't store 'catalog'; unique_ptr will free its memory. */
+ continue;
+ }
+
+ if (this->catalogs.contains(catalog->catalog_id)) {
+ // TODO(@sybren): apparently another CDF was already loaded. This is not supported yet.
+ std::cerr << catalog_definition_file_path << ": multiple definitions of catalog "
+ << catalog->catalog_id << " in multiple files, ignoring this one." << std::endl;
+ /* Don't store 'catalog'; unique_ptr will free its memory. */
+ continue;
+ }
+
+ /* The AssetCatalog pointer is owned by the AssetCatalogService. */
+ this->catalogs.add_new(catalog->catalog_id, std::move(catalog));
+ }
+
+ return cdf;
+}
+
+std::unique_ptr<AssetCatalog> AssetCatalogService::parse_catalog_line(
+ const StringRef line, const AssetCatalogDefinitionFile *catalog_definition_file)
+{
+ const int64_t first_space = line.find_first_of(' ');
+ if (first_space == StringRef::not_found) {
+ std::cerr << "Invalid line in " << catalog_definition_file->file_path << ": " << line
+ << std::endl;
+ return std::unique_ptr<AssetCatalog>(nullptr);
+ }
+
+ const StringRef catalog_id = line.substr(0, first_space);
+ const StringRef catalog_path = line.substr(first_space + 1).trim().trim(path_separator);
+
+ return std::make_unique<AssetCatalog>(catalog_id, catalog_path);
+}
+
+AssetCatalogDefinitionFile::AssetCatalogDefinitionFile()
+{
+}
+
+AssetCatalog::AssetCatalog()
+{
+}
+
+AssetCatalog::AssetCatalog(const CatalogID &catalog_id, const CatalogPath &path)
+ : catalog_id(catalog_id), path(path)
+{
+}
+
+} // namespace blender::bke