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authorJulian Eisel <julian@blender.org>2021-11-01 15:21:07 +0300
committerJulian Eisel <julian@blender.org>2021-11-01 15:21:07 +0300
commit7150f919d3ca6638b6c0e0f2389b88f15db5f171 (patch)
tree7d968ee7fbaaf7e72c3f310e52c0dc91b2d37dfc /source/blender/blenkernel/intern/asset_catalog.cc
parent0eb63328e89bee7aa7d57ccd466de094ee3389e4 (diff)
Cleanup: Remove unused headers in asset files
Also move system includes first, like we have it elsewhere in Blender.
Diffstat (limited to 'source/blender/blenkernel/intern/asset_catalog.cc')
-rw-r--r--source/blender/blenkernel/intern/asset_catalog.cc11
1 files changed, 3 insertions, 8 deletions
diff --git a/source/blender/blenkernel/intern/asset_catalog.cc b/source/blender/blenkernel/intern/asset_catalog.cc
index 13f66445c46..03043f3b784 100644
--- a/source/blender/blenkernel/intern/asset_catalog.cc
+++ b/source/blender/blenkernel/intern/asset_catalog.cc
@@ -18,25 +18,20 @@
* \ingroup bke
*/
+#include <fstream>
+#include <set>
+
#include "BKE_asset_catalog.hh"
#include "BKE_asset_library.h"
-#include "BKE_preferences.h"
#include "BLI_fileops.h"
#include "BLI_path_util.h"
-#include "BLI_set.hh"
-#include "BLI_string_ref.hh"
-
-#include "DNA_userdef_types.h"
/* For S_ISREG() and S_ISDIR() on Windows. */
#ifdef WIN32
# include "BLI_winstuff.h"
#endif
-#include <fstream>
-#include <set>
-
namespace blender::bke {
const CatalogFilePath AssetCatalogService::DEFAULT_CATALOG_FILENAME = "blender_assets.cats.txt";