diff options
author | Julian Eisel <julian@blender.org> | 2021-11-01 15:21:07 +0300 |
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committer | Julian Eisel <julian@blender.org> | 2021-11-01 15:21:07 +0300 |
commit | 7150f919d3ca6638b6c0e0f2389b88f15db5f171 (patch) | |
tree | 7d968ee7fbaaf7e72c3f310e52c0dc91b2d37dfc /source/blender/blenkernel/intern/asset_catalog.cc | |
parent | 0eb63328e89bee7aa7d57ccd466de094ee3389e4 (diff) |
Cleanup: Remove unused headers in asset files
Also move system includes first, like we have it elsewhere in Blender.
Diffstat (limited to 'source/blender/blenkernel/intern/asset_catalog.cc')
-rw-r--r-- | source/blender/blenkernel/intern/asset_catalog.cc | 11 |
1 files changed, 3 insertions, 8 deletions
diff --git a/source/blender/blenkernel/intern/asset_catalog.cc b/source/blender/blenkernel/intern/asset_catalog.cc index 13f66445c46..03043f3b784 100644 --- a/source/blender/blenkernel/intern/asset_catalog.cc +++ b/source/blender/blenkernel/intern/asset_catalog.cc @@ -18,25 +18,20 @@ * \ingroup bke */ +#include <fstream> +#include <set> + #include "BKE_asset_catalog.hh" #include "BKE_asset_library.h" -#include "BKE_preferences.h" #include "BLI_fileops.h" #include "BLI_path_util.h" -#include "BLI_set.hh" -#include "BLI_string_ref.hh" - -#include "DNA_userdef_types.h" /* For S_ISREG() and S_ISDIR() on Windows. */ #ifdef WIN32 # include "BLI_winstuff.h" #endif -#include <fstream> -#include <set> - namespace blender::bke { const CatalogFilePath AssetCatalogService::DEFAULT_CATALOG_FILENAME = "blender_assets.cats.txt"; |