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authorSybren A. Stüvel <sybren@blender.org>2021-10-18 13:33:53 +0300
committerSybren A. Stüvel <sybren@blender.org>2021-10-18 15:21:41 +0300
commitf9113c4be836691ba599aab9b2f43e26333f8133 (patch)
tree6fa8fc9c1021538478f173e247d932c63929f15b /source/blender/blenkernel/intern/asset_library_service.hh
parent1f510376764debe3e91f736aec6b3af70567243f (diff)
Assets: add global `bke::AssetLibraryService` class
Add `blender::bke::AssetLibraryService` class that acts like a blendfile-scoped singleton. It's allocated upon the first call to `BKE_asset_library_load` and destroyed in the LOAD-PRE handler. The `AssetLibraryService` ensures that edits to asset catalogs are not lost when the asset browser editor closes (or even reloads). Instead, the `AssetLibrary` pointers it owns are kept around as long as the blend file is open. Reviewed By: Severin Maniphest Tasks: T92151 Differential Revision: https://developer.blender.org/D12885
Diffstat (limited to 'source/blender/blenkernel/intern/asset_library_service.hh')
-rw-r--r--source/blender/blenkernel/intern/asset_library_service.hh90
1 files changed, 90 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/asset_library_service.hh b/source/blender/blenkernel/intern/asset_library_service.hh
new file mode 100644
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+++ b/source/blender/blenkernel/intern/asset_library_service.hh
@@ -0,0 +1,90 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup bke
+ */
+
+#pragma once
+
+#ifndef __cplusplus
+# error This is a C++-only header file.
+#endif
+
+#include "BKE_asset_library.hh"
+
+#include "BLI_map.hh"
+
+#include <memory>
+
+namespace blender::bke {
+
+/**
+ * Global singleton-ish that provides access to individual #AssetLibrary instances.
+ *
+ * Whenever a blend file is loaded, the existing instance of AssetLibraryService is destructed, and
+ * a new one is created -- hence the "singleton-ish". This ensures only information about relevant
+ * asset libraries is loaded.
+ *
+ * \note How Asset libraries are identified may change in the future.
+ * For now they are assumed to be:
+ * - on disk (identified by the absolute directory), or
+ * - the "current file" library (which is in memory but could have catalogs
+ * loaded from a file on disk).
+ */
+class AssetLibraryService {
+ public:
+ using AssetLibraryPtr = std::unique_ptr<AssetLibrary>;
+
+ AssetLibraryService() = default;
+ ~AssetLibraryService() = default;
+
+ /** Return the AssetLibraryService singleton, allocating it if necessary. */
+ static AssetLibraryService *get();
+
+ /** Destroy the AssetLibraryService singleton. It will be reallocated by #get() if necessary. */
+ static void destroy();
+
+ /**
+ * Get the given asset library. Opens it (i.e. creates a new AssetLibrary instance) if necessary.
+ */
+ AssetLibrary *get_asset_library_on_disk(StringRefNull top_level_directory);
+
+ /** Get the "Current File" asset library. */
+ AssetLibrary *get_asset_library_current_file();
+
+ protected:
+ static std::unique_ptr<AssetLibraryService> instance_;
+
+ /* Mapping absolute path of the library's top-level directory to the AssetLibrary instance. */
+ Map<std::string, AssetLibraryPtr> on_disk_libraries_;
+ AssetLibraryPtr current_file_library_;
+
+ /* Handlers for managing the life cycle of the AssetLibraryService instance. */
+ bCallbackFuncStore on_load_callback_store_;
+ static bool atexit_handler_registered_;
+
+ /** Allocate a new instance of the service and assign it to `instance_`. */
+ static void allocate_service_instance();
+
+ /**
+ * Ensure the AssetLibraryService instance is destroyed before a new blend file is loaded.
+ * This makes memory management simple, and ensures a fresh start for every blend file. */
+ void app_handler_register();
+ void app_handler_unregister();
+};
+
+} // namespace blender::bke