diff options
author | Sybren A. Stüvel <sybren@blender.org> | 2021-10-19 19:07:22 +0300 |
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committer | Sybren A. Stüvel <sybren@blender.org> | 2021-10-19 19:07:22 +0300 |
commit | 823996b0342b7352fc5b2e24eceb6204612438cd (patch) | |
tree | 08dca1ce5386c2b06ab01fad1f2f1ac5c236047a /source/blender/blenkernel/intern/asset_library_test.cc | |
parent | b6c3b41d413813d8059476f2c0357b7a4e51ad22 (diff) |
Asset Browser: Improved workflow for asset catalog saving
No longer save asset catalogs on blendfile save. Instead:
- extend the confirmation prompt for unsaved changes to show unsaved
catalogs.
- In the confirmation prompt, make catalog saving explicit & optional,
just like we do it for external images. {F10881736}
- In the Asset Browser catalog tree, show an operator icon to save the
catalogs to disk. It's grayed out if there are no changes to save, or
if the .blend wasn't saved yet (required to know where to save the
catalog definitions to). {F10881743}
Much of the work was done by @Severin and reviewed by me, then we
swapped roles.
Reviewed By: Severin
Differential Revision: https://developer.blender.org/D12796
Diffstat (limited to 'source/blender/blenkernel/intern/asset_library_test.cc')
-rw-r--r-- | source/blender/blenkernel/intern/asset_library_test.cc | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/asset_library_test.cc b/source/blender/blenkernel/intern/asset_library_test.cc index 7c3587c6dfa..c6c949a7ec4 100644 --- a/source/blender/blenkernel/intern/asset_library_test.cc +++ b/source/blender/blenkernel/intern/asset_library_test.cc @@ -29,7 +29,7 @@ namespace blender::bke::tests { -class AssetLibraryServiceTest : public testing::Test { +class AssetLibraryTest : public testing::Test { public: static void SetUpTestSuite() { @@ -46,7 +46,7 @@ class AssetLibraryServiceTest : public testing::Test { } }; -TEST_F(AssetLibraryServiceTest, bke_asset_library_load) +TEST_F(AssetLibraryTest, bke_asset_library_load) { const std::string test_files_dir = blender::tests::flags_test_asset_dir(); if (test_files_dir.empty()) { @@ -73,7 +73,7 @@ TEST_F(AssetLibraryServiceTest, bke_asset_library_load) EXPECT_EQ("character/Ellie/poselib", poses_ellie->path.str()); } -TEST_F(AssetLibraryServiceTest, load_nonexistent_directory) +TEST_F(AssetLibraryTest, load_nonexistent_directory) { const std::string test_files_dir = blender::tests::flags_test_asset_dir(); if (test_files_dir.empty()) { |