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author | Hans Goudey <h.goudey@me.com> | 2022-05-31 14:20:16 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-05-31 14:20:16 +0300 |
commit | 4669178fc3786e1aebb117892d8dc6a2ce4dc955 (patch) | |
tree | 3680859a3b4337bd91669bd9a048afcbe46d6ba3 /source/blender/blenkernel/intern/attribute.cc | |
parent | 39c14f4e84c0813241659c9b56bef5a62d55e6c8 (diff) |
Attributes: Hide internal UI attributes and disallow procedural access
This commit hides "UI attributes" described in T97452 from the UI lists
in mesh, curve, and point cloud properties, and disallow accessing them
in geometry nodes.
Internal UI attributes like selection and hiding values should use the
attribute system for simplicity and performance, but we don't want to
expose those attributes in the attribute panel, which is meant for
regular user interaction. Procedural access may be misleading or cause
problems, as described in the design task above.
These attributes are added by two upcoming patches: D14934, D14685
Differential Revision: https://developer.blender.org/D15069
Diffstat (limited to 'source/blender/blenkernel/intern/attribute.cc')
-rw-r--r-- | source/blender/blenkernel/intern/attribute.cc | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/attribute.cc b/source/blender/blenkernel/intern/attribute.cc index 0007fea62cb..cfddae7721b 100644 --- a/source/blender/blenkernel/intern/attribute.cc +++ b/source/blender/blenkernel/intern/attribute.cc @@ -23,6 +23,7 @@ #include "BLI_string_utils.h" #include "BKE_attribute.h" +#include "BKE_attribute_access.hh" #include "BKE_curves.h" #include "BKE_customdata.h" #include "BKE_editmesh.h" @@ -116,6 +117,11 @@ bool BKE_id_attributes_supported(ID *id) return false; } +bool BKE_attribute_allow_procedural_access(const char *attribute_name) +{ + return blender::bke::allow_procedural_attribute_access(attribute_name); +} + bool BKE_id_attribute_rename(ID *id, CustomDataLayer *layer, const char *new_name, |