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author | Campbell Barton <ideasman42@gmail.com> | 2021-12-07 09:19:15 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-12-07 09:38:48 +0300 |
commit | ffc4c126f5416b04a01653e7a03451797b98aba4 (patch) | |
tree | ac63d70d33aae5ab1666c9c2f62058c9c1eebd5c /source/blender/blenkernel/intern/attribute_access.cc | |
parent | f159d49f56cedccd509ee93f5a5fb51f4f39eeb8 (diff) |
Cleanup: move public doc-strings into headers for 'blenkernel'
- Added space below non doc-string comments to make it clear
these aren't comments for the symbols directly below them.
- Use doxy sections for some headers.
- Minor improvements to doc-strings.
Ref T92709
Diffstat (limited to 'source/blender/blenkernel/intern/attribute_access.cc')
-rw-r--r-- | source/blender/blenkernel/intern/attribute_access.cc | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/source/blender/blenkernel/intern/attribute_access.cc b/source/blender/blenkernel/intern/attribute_access.cc index fe32279c431..d510a405b46 100644 --- a/source/blender/blenkernel/intern/attribute_access.cc +++ b/source/blender/blenkernel/intern/attribute_access.cc @@ -183,10 +183,6 @@ static int attribute_domain_priority(const AttributeDomain domain) } } -/** - * Domains with a higher "information density" have a higher priority, in order - * to choose a domain that will not lose data through domain conversion. - */ AttributeDomain attribute_domain_highest_priority(Span<AttributeDomain> domains) { int highest_priority = INT_MIN; @@ -754,11 +750,6 @@ std::optional<GSpan> CustomDataAttributes::get_for_read(const AttributeIDRef &at return {}; } -/** - * Return a virtual array for a stored attribute, or a single value virtual array with the default - * value if the attribute doesn't exist. If no default value is provided, the default value for the - * type will be used. - */ GVArray CustomDataAttributes::get_for_read(const AttributeIDRef &attribute_id, const CustomDataType data_type, const void *default_value) const @@ -1057,10 +1048,6 @@ Set<AttributeIDRef> GeometryComponent::attribute_ids() const return attributes; } -/** - * \return False if the callback explicitly returned false at any point, otherwise true, - * meaning the callback made it all the way through. - */ bool GeometryComponent::attribute_foreach(const AttributeForeachCallback callback) const { using namespace blender::bke; |