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authorCampbell Barton <ideasman42@gmail.com>2015-02-09 21:45:57 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-02-09 21:51:05 +0300
commit31e26bb83bd0a538c76fd8bb6ebce65027dde94c (patch)
tree7a58e52c4ab98149eab81e6fb9db67d9458a2f7e /source/blender/blenkernel/intern/blender.c
parent2fe9e3c1f0fd968bb214e13763b58a35f637caa9 (diff)
Fix T43424: undo changes the active scene
Using different scenes with 2+ windows broke entirely using undo. Now keep track of the current windows scene in each undo-file, and ensure the undo-scene is on a visible window when undo is executed, switching the scene only when its not in a visible window.
Diffstat (limited to 'source/blender/blenkernel/intern/blender.c')
-rw-r--r--source/blender/blenkernel/intern/blender.c49
1 files changed, 45 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/blender.c b/source/blender/blenkernel/intern/blender.c
index fb02af1be20..dda790ea700 100644
--- a/source/blender/blenkernel/intern/blender.c
+++ b/source/blender/blenkernel/intern/blender.c
@@ -185,6 +185,17 @@ static void clean_paths(Main *main)
}
}
+static bool wm_scene_is_visible(wmWindowManager *wm, Scene *scene)
+{
+ wmWindow *win;
+ for (win = wm->windows.first; win; win = win->next) {
+ if (win->screen->scene == scene) {
+ return true;
+ }
+ }
+ return false;
+}
+
/* context matching */
/* handle no-ui case */
@@ -228,24 +239,54 @@ static void setup_app_data(bContext *C, BlendFileData *bfd, const char *filepath
/* no load screens? */
if (mode != LOAD_UI) {
+ /* Logic for 'track_undo_scene' is to keep using the scene which the active screen has,
+ * as long as the scene associated with the undo operation is visible in one of the open windows.
+ *
+ * - 'curscreen->scene' - scene the user is currently looking at.
+ * - 'bfd->curscene' - scene undo-step was created in.
+ *
+ * This means users can have 2+ windows open and undo in both without screens switching.
+ * But if they close one of the screens,
+ * undo will ensure that the scene being operated on will be activated
+ * (otherwise we'd be undoing on an off-screen scene which isn't acceptable).
+ * see: T43424
+ */
+ bool track_undo_scene;
+
/* comes from readfile.c */
SWAP(ListBase, G.main->wm, bfd->main->wm);
SWAP(ListBase, G.main->screen, bfd->main->screen);
SWAP(ListBase, G.main->script, bfd->main->script);
- /* we re-use current screen */
curscreen = CTX_wm_screen(C);
- /* but use new Scene pointer */
- curscene = bfd->curscene;
+
+ track_undo_scene = (mode == LOAD_UNDO && curscreen && bfd->main->wm.first);
+ if (track_undo_scene) {
+ curscene = curscreen->scene;
+ }
+ else {
+ /* but use new Scene pointer */
+ curscene = bfd->curscene;
+ }
+
if (curscene == NULL) curscene = bfd->main->scene.first;
/* empty file, we add a scene to make Blender work */
if (curscene == NULL) curscene = BKE_scene_add(bfd->main, "Empty");
-
+
/* and we enforce curscene to be in current screen */
if (curscreen) curscreen->scene = curscene; /* can run in bgmode */
/* clear_global will free G.main, here we can still restore pointers */
blo_lib_link_screen_restore(bfd->main, curscreen, curscene);
+ curscene = curscreen->scene;
+
+ if (track_undo_scene) {
+ wmWindowManager *wm = bfd->main->wm.first;
+ if (wm_scene_is_visible(wm, bfd->curscene) == false) {
+ curscene = bfd->curscene;
+ curscreen->scene = curscene;
+ }
+ }
}
/* free G.main Main database */