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author | Sybren A. Stüvel <sybren@blender.org> | 2020-08-18 16:53:28 +0300 |
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committer | Sybren A. Stüvel <sybren@blender.org> | 2020-08-18 16:53:28 +0300 |
commit | 5195d346f436539b71d2897c0a14021c0eff3ab3 (patch) | |
tree | 3e11b46a650e504f1e77478e71be7f328791cc40 /source/blender/blenkernel/intern/blender.c | |
parent | 6a4f5e6a8c3990330fe8839e39e0094ba5410ba4 (diff) |
Fix T79714: Projecting texture from camera fails
The evaluated mesh is now only recomputed when the required data layers
are missing. Previously the evaluated mesh was re-evaluated incorrectly,
which caused the stippled result and the failing assert.
Since now only the evaluated mesh is used, and never a temporary mesh,
there is also no more need to keep track of whether the mesh needs
freeing or not.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8574
Diffstat (limited to 'source/blender/blenkernel/intern/blender.c')
0 files changed, 0 insertions, 0 deletions