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authorJoerg Mueller <nexyon@gmail.com>2011-08-09 12:38:14 +0400
committerJoerg Mueller <nexyon@gmail.com>2011-08-09 12:38:14 +0400
commit13249b925eda7752b65a36d8270a3af3bdc02981 (patch)
tree7fd483e84f29e09bbc4cd2c6e226fc7cf7a6f722 /source/blender/blenkernel/intern/blender.c
parent802f69df78a937cd94d855264c658212e3467c2a (diff)
3D Audio GSoC:
Speaker objects fully functional! Minor changes: * Fixed three memory bugs found via valgrind. * Fixed bug with jack transport crashing after file loading. * Sound NLA Strips now start at CFRA instead of 0.
Diffstat (limited to 'source/blender/blenkernel/intern/blender.c')
-rw-r--r--source/blender/blenkernel/intern/blender.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/blender.c b/source/blender/blenkernel/intern/blender.c
index a3a4c5b555b..5f33059e117 100644
--- a/source/blender/blenkernel/intern/blender.c
+++ b/source/blender/blenkernel/intern/blender.c
@@ -82,6 +82,7 @@
#include "BKE_scene.h"
#include "BKE_screen.h"
#include "BKE_sequencer.h"
+#include "BKE_sound.h"
#include "BLO_undofile.h"
@@ -247,6 +248,8 @@ static void setup_app_data(bContext *C, BlendFileData *bfd, const char *filepath
G.main= bfd->main;
CTX_data_main_set(C, G.main);
+
+ sound_init_main(G.main);
if (bfd->user) {