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authorDalai Felinto <dfelinto@gmail.com>2018-04-16 15:07:42 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-04-17 18:51:28 +0300
commit159806140fd33e6ddab951c0f6f180cfbf927d38 (patch)
treeda076be3baa4d987fb5935e220a3d901c926e0e7 /source/blender/blenkernel/intern/blendfile.c
parent28b996a9d2090efdd74115a653629ef9d7d871f7 (diff)
Removing Blender Game Engine from Blender 2.8
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
Diffstat (limited to 'source/blender/blenkernel/intern/blendfile.c')
-rw-r--r--source/blender/blenkernel/intern/blendfile.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/blendfile.c b/source/blender/blenkernel/intern/blendfile.c
index 8d61b6723c6..74e6c996329 100644
--- a/source/blender/blenkernel/intern/blendfile.c
+++ b/source/blender/blenkernel/intern/blendfile.c
@@ -578,7 +578,7 @@ WorkspaceConfigFileData *BKE_blendfile_workspace_config_read(const char *filepat
bool BKE_blendfile_workspace_config_write(Main *bmain, const char *filepath, ReportList *reports)
{
- int fileflags = G.fileflags & ~(G_FILE_NO_UI | G_FILE_AUTOPLAY | G_FILE_HISTORY);
+ int fileflags = G.fileflags & ~(G_FILE_NO_UI | G_FILE_HISTORY);
bool retval = false;
BKE_blendfile_write_partial_begin(bmain);