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author | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2022-05-25 15:51:07 +0300 |
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committer | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2022-05-25 15:51:29 +0300 |
commit | a072a264b680068ec7575240da3002b4ad9d62f6 (patch) | |
tree | 72a3dfa8d9f2ab03069d351ef21a3932f77c122d /source/blender/blenkernel/intern/blendfile_link_append.c | |
parent | c27be07d896a5537ff17656af2519068781498a8 (diff) |
Fix vertex format for mesh attributes with GPU subdivision
A global variable was mistakenly used here which would accumulate the
vertex attributes (leading to an assertion failure after a while), use
the wrong number of components depending on the attribute data type,
among other issues.
Diffstat (limited to 'source/blender/blenkernel/intern/blendfile_link_append.c')
0 files changed, 0 insertions, 0 deletions