diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-10-22 12:15:51 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-10-22 12:15:51 +0400 |
commit | ddc2dbc2a47ed2439a62e82ad6fba7d8c9dcae28 (patch) | |
tree | a7ca593a96652e6f0a784b5c6e37ab2c35b07159 /source/blender/blenkernel/intern/boids.c | |
parent | 30fd258a0b407419a369fbb2818c49df6b70968e (diff) |
style cleanup
Diffstat (limited to 'source/blender/blenkernel/intern/boids.c')
-rw-r--r-- | source/blender/blenkernel/intern/boids.c | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/source/blender/blenkernel/intern/boids.c b/source/blender/blenkernel/intern/boids.c index aafc7fe89b4..43f795eeee5 100644 --- a/source/blender/blenkernel/intern/boids.c +++ b/source/blender/blenkernel/intern/boids.c @@ -956,7 +956,8 @@ void boid_brain(BoidBrainData *bbd, int p, ParticleData *pa) // } //} - bbd->wanted_co[0]=bbd->wanted_co[1]=bbd->wanted_co[2]=bbd->wanted_speed=0.0f; + zero_v3(bbd->wanted_co); + bbd->wanted_speed = 0.0f; /* create random seed for every particle & frame */ rand = (int)(PSYS_FRAND(psys->seed + p) * 1000); @@ -990,7 +991,8 @@ void boid_brain(BoidBrainData *bbd, int p, ParticleData *pa) add_v3_v3(wanted_co, bbd->wanted_co); wanted_speed += bbd->wanted_speed; n++; - bbd->wanted_co[0]=bbd->wanted_co[1]=bbd->wanted_co[2]=bbd->wanted_speed=0.0f; + zero_v3(bbd->wanted_co); + bbd->wanted_speed = 0.0f; } } @@ -1266,9 +1268,9 @@ void boid_body(BoidBrainData *bbd, ParticleData *pa) { float grav[3]; - grav[0]= 0.0f; - grav[1]= 0.0f; - grav[2]= bbd->sim->scene->physics_settings.gravity[2] < 0.0f ? -1.0f : 0.0f; + grav[0] = 0.0f; + grav[1] = 0.0f; + grav[2] = bbd->sim->scene->physics_settings.gravity[2] < 0.0f ? -1.0f : 0.0f; /* don't take forward acceleration into account (better banking) */ if (dot_v3v3(bpa->data.acc, pa->state.vel) > 0.0f) { @@ -1309,9 +1311,9 @@ void boid_body(BoidBrainData *bbd, ParticleData *pa) { float grav[3]; - grav[0]= 0.0f; - grav[1]= 0.0f; - grav[2]= bbd->sim->scene->physics_settings.gravity[2] < 0.0f ? -1.0f : 0.0f; + grav[0] = 0.0f; + grav[1] = 0.0f; + grav[2] = bbd->sim->scene->physics_settings.gravity[2] < 0.0f ? -1.0f : 0.0f; /* gather apparent gravity */ |