diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-04-12 02:12:30 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-04-12 02:12:30 +0400 |
commit | 3fdaf5cecc9c7c521c4db514f916f083b17881a6 (patch) | |
tree | fabdb833cab9ba68321fe9687abb5a44fd303798 /source/blender/blenkernel/intern/booleanops.c | |
parent | 139a0e7cb8a9003baa3d50d6d99d7f437b1d1899 (diff) |
[#14437] Modifier Stack Refactor
patch by Ben Batt (artificer)
Updated patch for 6 or so modifiers added since the patch was written.
- tested with CMake and SCons
- fixed one error were flags were being added to the fluids type.
- remove BKE_simple_deform.h, simple_deform.c, move functions into MOD_simpledeform.c since there were problems with circular deps.
- moved some fluid and boolean functions used by modifiers too.
Diffstat (limited to 'source/blender/blenkernel/intern/booleanops.c')
-rw-r--r-- | source/blender/blenkernel/intern/booleanops.c | 595 |
1 files changed, 0 insertions, 595 deletions
diff --git a/source/blender/blenkernel/intern/booleanops.c b/source/blender/blenkernel/intern/booleanops.c index 3e43dfbb4d5..e69de29bb2d 100644 --- a/source/blender/blenkernel/intern/booleanops.c +++ b/source/blender/blenkernel/intern/booleanops.c @@ -1,595 +0,0 @@ -/** - * $Id$ - * - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) Blender Foundation - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - * CSG operations. - */ - -#include <string.h> -#include <math.h> - -#include "MEM_guardedalloc.h" - -#include "BLI_math.h" -#include "BLI_ghash.h" - -#include "DNA_material_types.h" -#include "DNA_mesh_types.h" -#include "DNA_meshdata_types.h" -#include "DNA_object_types.h" -#include "DNA_scene_types.h" - -#include "CSG_BooleanOps.h" - -#include "BKE_cdderivedmesh.h" -#include "BKE_depsgraph.h" -#include "BKE_material.h" -#include "BKE_mesh.h" -#include "BKE_object.h" - - - -/** - * Here's the vertex iterator structure used to walk through - * the blender vertex structure. - */ - -typedef struct { - DerivedMesh *dm; - Object *ob; - int pos; -} VertexIt; - -/** - * Implementations of local vertex iterator functions. - * These describe a blender mesh to the CSG module. - */ - -static void VertexIt_Destruct(CSG_VertexIteratorDescriptor * iterator) -{ - if (iterator->it) { - // deallocate memory for iterator - MEM_freeN(iterator->it); - iterator->it = 0; - } - iterator->Done = NULL; - iterator->Fill = NULL; - iterator->Reset = NULL; - iterator->Step = NULL; - iterator->num_elements = 0; - -} - -static int VertexIt_Done(CSG_IteratorPtr it) -{ - VertexIt * iterator = (VertexIt *)it; - return(iterator->pos >= iterator->dm->getNumVerts(iterator->dm)); -} - -static void VertexIt_Fill(CSG_IteratorPtr it, CSG_IVertex *vert) -{ - VertexIt * iterator = (VertexIt *)it; - MVert *verts = iterator->dm->getVertArray(iterator->dm); - - float global_pos[3]; - - /* boolean happens in global space, transform both with obmat */ - mul_v3_m4v3( - global_pos, - iterator->ob->obmat, - verts[iterator->pos].co - ); - - vert->position[0] = global_pos[0]; - vert->position[1] = global_pos[1]; - vert->position[2] = global_pos[2]; -} - -static void VertexIt_Step(CSG_IteratorPtr it) -{ - VertexIt * iterator = (VertexIt *)it; - iterator->pos ++; -} - -static void VertexIt_Reset(CSG_IteratorPtr it) -{ - VertexIt * iterator = (VertexIt *)it; - iterator->pos = 0; -} - -static void VertexIt_Construct(CSG_VertexIteratorDescriptor *output, DerivedMesh *dm, Object *ob) -{ - - VertexIt *it; - if (output == 0) return; - - // allocate some memory for blender iterator - it = (VertexIt *)(MEM_mallocN(sizeof(VertexIt),"Boolean_VIt")); - if (it == 0) { - return; - } - // assign blender specific variables - it->dm = dm; - it->ob = ob; // needed for obmat transformations - - it->pos = 0; - - // assign iterator function pointers. - output->Step = VertexIt_Step; - output->Fill = VertexIt_Fill; - output->Done = VertexIt_Done; - output->Reset = VertexIt_Reset; - output->num_elements = it->dm->getNumVerts(it->dm); - output->it = it; -} - -/** - * Blender Face iterator - */ - -typedef struct { - DerivedMesh *dm; - int pos; - int offset; - int flip; -} FaceIt; - -static void FaceIt_Destruct(CSG_FaceIteratorDescriptor * iterator) -{ - MEM_freeN(iterator->it); - iterator->Done = NULL; - iterator->Fill = NULL; - iterator->Reset = NULL; - iterator->Step = NULL; - iterator->num_elements = 0; -} - -static int FaceIt_Done(CSG_IteratorPtr it) -{ - // assume CSG_IteratorPtr is of the correct type. - FaceIt * iterator = (FaceIt *)it; - return(iterator->pos >= iterator->dm->getNumFaces(iterator->dm)); -} - -static void FaceIt_Fill(CSG_IteratorPtr it, CSG_IFace *face) -{ - // assume CSG_IteratorPtr is of the correct type. - FaceIt *face_it = (FaceIt *)it; - MFace *mfaces = face_it->dm->getFaceArray(face_it->dm); - MFace *mface = &mfaces[face_it->pos]; - - /* reverse face vertices if necessary */ - face->vertex_index[1] = mface->v2; - if( face_it->flip == 0 ) { - face->vertex_index[0] = mface->v1; - face->vertex_index[2] = mface->v3; - } else { - face->vertex_index[2] = mface->v1; - face->vertex_index[0] = mface->v3; - } - if (mface->v4) { - face->vertex_index[3] = mface->v4; - face->vertex_number = 4; - } else { - face->vertex_number = 3; - } - - face->orig_face = face_it->offset + face_it->pos; -} - -static void FaceIt_Step(CSG_IteratorPtr it) -{ - FaceIt * face_it = (FaceIt *)it; - face_it->pos ++; -} - -static void FaceIt_Reset(CSG_IteratorPtr it) -{ - FaceIt * face_it = (FaceIt *)it; - face_it->pos = 0; -} - -static void FaceIt_Construct( - CSG_FaceIteratorDescriptor *output, DerivedMesh *dm, int offset, Object *ob) -{ - FaceIt *it; - if (output == 0) return; - - // allocate some memory for blender iterator - it = (FaceIt *)(MEM_mallocN(sizeof(FaceIt),"Boolean_FIt")); - if (it == 0) { - return ; - } - // assign blender specific variables - it->dm = dm; - it->offset = offset; - it->pos = 0; - - /* determine if we will need to reverse order of face vertices */ - if (ob->size[0] < 0.0f) { - if (ob->size[1] < 0.0f && ob->size[2] < 0.0f) { - it->flip = 1; - } else if (ob->size[1] >= 0.0f && ob->size[2] >= 0.0f) { - it->flip = 1; - } else { - it->flip = 0; - } - } else { - if (ob->size[1] < 0.0f && ob->size[2] < 0.0f) { - it->flip = 0; - } else if (ob->size[1] >= 0.0f && ob->size[2] >= 0.0f) { - it->flip = 0; - } else { - it->flip = 1; - } - } - - // assign iterator function pointers. - output->Step = FaceIt_Step; - output->Fill = FaceIt_Fill; - output->Done = FaceIt_Done; - output->Reset = FaceIt_Reset; - output->num_elements = it->dm->getNumFaces(it->dm); - output->it = it; -} - -static Object *AddNewBlenderMesh(Scene *scene, Base *base) -{ - // This little function adds a new mesh object to the blender object list - // It uses ob to duplicate data as this seems to be easier than creating - // a new one. This new oject contains no faces nor vertices. - Mesh *old_me; - Base *basen; - Object *ob_new; - - // now create a new blender object. - // duplicating all the settings from the previous object - // to the new one. - ob_new= copy_object(base->object); - - // Ok we don't want to use the actual data from the - // last object, the above function incremented the - // number of users, so decrement it here. - old_me= ob_new->data; - old_me->id.us--; - - // Now create a new base to add into the linked list of - // vase objects. - - basen= MEM_mallocN(sizeof(Base), "duplibase"); - *basen= *base; - BLI_addhead(&scene->base, basen); /* addhead: anders oneindige lus */ - basen->object= ob_new; - basen->flag &= ~SELECT; - - // Initialize the mesh data associated with this object. - ob_new->data= add_mesh("Mesh"); - - // Finally assign the object type. - ob_new->type= OB_MESH; - - return ob_new; -} - -static void InterpCSGFace( - DerivedMesh *dm, DerivedMesh *orig_dm, int index, int orig_index, int nr, - float mapmat[][4]) -{ - float obco[3], *co[4], *orig_co[4], w[4][4]; - MFace *mface, *orig_mface; - int j; - - mface = CDDM_get_face(dm, index); - orig_mface = orig_dm->getFaceArray(orig_dm) + orig_index; - - // get the vertex coordinates from the original mesh - orig_co[0] = (orig_dm->getVertArray(orig_dm) + orig_mface->v1)->co; - orig_co[1] = (orig_dm->getVertArray(orig_dm) + orig_mface->v2)->co; - orig_co[2] = (orig_dm->getVertArray(orig_dm) + orig_mface->v3)->co; - orig_co[3] = (orig_mface->v4)? (orig_dm->getVertArray(orig_dm) + orig_mface->v4)->co: NULL; - - // get the vertex coordinates from the new derivedmesh - co[0] = CDDM_get_vert(dm, mface->v1)->co; - co[1] = CDDM_get_vert(dm, mface->v2)->co; - co[2] = CDDM_get_vert(dm, mface->v3)->co; - co[3] = (nr == 4)? CDDM_get_vert(dm, mface->v4)->co: NULL; - - for (j = 0; j < nr; j++) { - // get coordinate into the space of the original mesh - if (mapmat) - mul_v3_m4v3(obco, mapmat, co[j]); - else - copy_v3_v3(obco, co[j]); - - interp_weights_face_v3( w[j],orig_co[0], orig_co[1], orig_co[2], orig_co[3], obco); - } - - CustomData_interp(&orig_dm->faceData, &dm->faceData, &orig_index, NULL, (float*)w, 1, index); -} - -/* Iterate over the CSG Output Descriptors and create a new DerivedMesh - from them */ -static DerivedMesh *ConvertCSGDescriptorsToDerivedMesh( - CSG_FaceIteratorDescriptor *face_it, - CSG_VertexIteratorDescriptor *vertex_it, - float parinv[][4], - float mapmat[][4], - Material **mat, - int *totmat, - DerivedMesh *dm1, - Object *ob1, - DerivedMesh *dm2, - Object *ob2) -{ - DerivedMesh *result, *orig_dm; - GHash *material_hash = NULL; - Mesh *me1= (Mesh*)ob1->data; - Mesh *me2= (Mesh*)ob2->data; - int i; - - // create a new DerivedMesh - result = CDDM_new(vertex_it->num_elements, 0, face_it->num_elements); - CustomData_merge(&dm1->faceData, &result->faceData, CD_MASK_DERIVEDMESH, - CD_DEFAULT, face_it->num_elements); - CustomData_merge(&dm2->faceData, &result->faceData, CD_MASK_DERIVEDMESH, - CD_DEFAULT, face_it->num_elements); - - // step through the vertex iterators: - for (i = 0; !vertex_it->Done(vertex_it->it); i++) { - CSG_IVertex csgvert; - MVert *mvert = CDDM_get_vert(result, i); - - // retrieve a csg vertex from the boolean module - vertex_it->Fill(vertex_it->it, &csgvert); - vertex_it->Step(vertex_it->it); - - // we have to map the vertex coordinates back in the coordinate frame - // of the resulting object, since it was computed in world space - mul_v3_m4v3(mvert->co, parinv, csgvert.position); - } - - // a hash table to remap materials to indices - if (mat) { - material_hash = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp); - *totmat = 0; - } - - // step through the face iterators - for(i = 0; !face_it->Done(face_it->it); i++) { - Mesh *orig_me; - Object *orig_ob; - Material *orig_mat; - CSG_IFace csgface; - MFace *mface; - int orig_index, mat_nr; - - // retrieve a csg face from the boolean module - face_it->Fill(face_it->it, &csgface); - face_it->Step(face_it->it); - - // find the original mesh and data - orig_ob = (csgface.orig_face < dm1->getNumFaces(dm1))? ob1: ob2; - orig_dm = (csgface.orig_face < dm1->getNumFaces(dm1))? dm1: dm2; - orig_me = (orig_ob == ob1)? me1: me2; - orig_index = (orig_ob == ob1)? csgface.orig_face: csgface.orig_face - dm1->getNumFaces(dm1); - - // copy all face layers, including mface - CustomData_copy_data(&orig_dm->faceData, &result->faceData, orig_index, i, 1); - - // set mface - mface = CDDM_get_face(result, i); - mface->v1 = csgface.vertex_index[0]; - mface->v2 = csgface.vertex_index[1]; - mface->v3 = csgface.vertex_index[2]; - mface->v4 = (csgface.vertex_number == 4)? csgface.vertex_index[3]: 0; - - // set material, based on lookup in hash table - orig_mat= give_current_material(orig_ob, mface->mat_nr+1); - - if (mat && orig_mat) { - if (!BLI_ghash_haskey(material_hash, orig_mat)) { - mat[*totmat] = orig_mat; - mat_nr = mface->mat_nr = (*totmat)++; - BLI_ghash_insert(material_hash, orig_mat, SET_INT_IN_POINTER(mat_nr)); - } - else - mface->mat_nr = GET_INT_FROM_POINTER(BLI_ghash_lookup(material_hash, orig_mat)); - } - else - mface->mat_nr = 0; - - InterpCSGFace(result, orig_dm, i, orig_index, csgface.vertex_number, - (orig_me == me2)? mapmat: NULL); - - test_index_face(mface, &result->faceData, i, csgface.vertex_number); - } - - if (material_hash) - BLI_ghash_free(material_hash, NULL, NULL); - - CDDM_calc_edges(result); - CDDM_calc_normals(result); - - return result; -} - -static void BuildMeshDescriptors( - struct DerivedMesh *dm, - struct Object *ob, - int face_offset, - struct CSG_FaceIteratorDescriptor * face_it, - struct CSG_VertexIteratorDescriptor * vertex_it) -{ - VertexIt_Construct(vertex_it,dm, ob); - FaceIt_Construct(face_it,dm,face_offset,ob); -} - -static void FreeMeshDescriptors( - struct CSG_FaceIteratorDescriptor *face_it, - struct CSG_VertexIteratorDescriptor *vertex_it) -{ - VertexIt_Destruct(vertex_it); - FaceIt_Destruct(face_it); -} - -DerivedMesh *NewBooleanDerivedMesh_intern( - DerivedMesh *dm, struct Object *ob, DerivedMesh *dm_select, struct Object *ob_select, - int int_op_type, Material **mat, int *totmat) -{ - - float inv_mat[4][4]; - float map_mat[4][4]; - - DerivedMesh *result = NULL; - - if (dm == NULL || dm_select == NULL) return 0; - if (!dm->getNumFaces(dm) || !dm_select->getNumFaces(dm_select)) return 0; - - // we map the final object back into ob's local coordinate space. For this - // we need to compute the inverse transform from global to ob (inv_mat), - // and the transform from ob to ob_select for use in interpolation (map_mat) - invert_m4_m4(inv_mat, ob->obmat); - mul_m4_m4m4(map_mat, ob_select->obmat, inv_mat); - invert_m4_m4(inv_mat, ob_select->obmat); - - { - // interface with the boolean module: - // - // the idea is, we pass the boolean module verts and faces using the - // provided descriptors. once the boolean operation is performed, we - // get back output descriptors, from which we then build a DerivedMesh - - CSG_VertexIteratorDescriptor vd_1, vd_2; - CSG_FaceIteratorDescriptor fd_1, fd_2; - CSG_OperationType op_type; - CSG_BooleanOperation *bool_op; - - // work out the operation they chose and pick the appropriate - // enum from the csg module. - switch (int_op_type) { - case 1 : op_type = e_csg_intersection; break; - case 2 : op_type = e_csg_union; break; - case 3 : op_type = e_csg_difference; break; - case 4 : op_type = e_csg_classify; break; - default : op_type = e_csg_intersection; - } - - BuildMeshDescriptors(dm_select, ob_select, 0, &fd_1, &vd_1); - BuildMeshDescriptors(dm, ob, dm_select->getNumFaces(dm_select) , &fd_2, &vd_2); - - bool_op = CSG_NewBooleanFunction(); - - // perform the operation - if (CSG_PerformBooleanOperation(bool_op, op_type, fd_1, vd_1, fd_2, vd_2)) { - CSG_VertexIteratorDescriptor vd_o; - CSG_FaceIteratorDescriptor fd_o; - - CSG_OutputFaceDescriptor(bool_op, &fd_o); - CSG_OutputVertexDescriptor(bool_op, &vd_o); - - // iterate through results of operation and insert - // into new object - result = ConvertCSGDescriptorsToDerivedMesh( - &fd_o, &vd_o, inv_mat, map_mat, mat, totmat, dm_select, ob_select, dm, ob); - - // free up the memory - CSG_FreeVertexDescriptor(&vd_o); - CSG_FreeFaceDescriptor(&fd_o); - } - else - printf("Unknown internal error in boolean"); - - CSG_FreeBooleanOperation(bool_op); - - FreeMeshDescriptors(&fd_1, &vd_1); - FreeMeshDescriptors(&fd_2, &vd_2); - } - - return result; -} - -int NewBooleanMesh(Scene *scene, Base *base, Base *base_select, int int_op_type) -{ - Mesh *me_new; - int a, maxmat, totmat= 0; - Object *ob_new, *ob, *ob_select; - Material **mat; - DerivedMesh *result; - DerivedMesh *dm_select; - DerivedMesh *dm; - - ob= base->object; - ob_select= base_select->object; - - dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH); - dm_select = mesh_create_derived_view(scene, ob_select, 0); // no modifiers in editmode ?? - - maxmat= ob->totcol + ob_select->totcol; - mat= (Material**)MEM_mallocN(sizeof(Material*)*maxmat, "NewBooleanMeshMat"); - - /* put some checks in for nice user feedback */ - if (dm == NULL || dm_select == NULL) return 0; - if (!dm->getNumFaces(dm) || !dm_select->getNumFaces(dm_select)) - { - MEM_freeN(mat); - return -1; - } - - result= NewBooleanDerivedMesh_intern(dm, ob, dm_select, ob_select, int_op_type, mat, &totmat); - - if (result == NULL) { - MEM_freeN(mat); - return 0; - } - - /* create a new blender mesh object - using 'base' as a template */ - ob_new= AddNewBlenderMesh(scene, base_select); - me_new= ob_new->data; - - DM_to_mesh(result, me_new); - result->release(result); - - dm->release(dm); - dm_select->release(dm_select); - - /* add materials to object */ - for (a = 0; a < totmat; a++) - assign_material(ob_new, mat[a], a+1); - - MEM_freeN(mat); - - /* update dag */ - DAG_id_flush_update(&ob_new->id, OB_RECALC_DATA); - - return 1; -} - -DerivedMesh *NewBooleanDerivedMesh(DerivedMesh *dm, struct Object *ob, DerivedMesh *dm_select, struct Object *ob_select, - int int_op_type) -{ - return NewBooleanDerivedMesh_intern(dm, ob, dm_select, ob_select, int_op_type, NULL, NULL); -} - |