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authorCampbell Barton <ideasman42@gmail.com>2017-10-02 13:07:25 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-10-02 14:07:58 +0300
commitb2a10fa615efcf403a9ca23005d86ca149ebf56b (patch)
treeac611243d2de0e5cb0ce7d5bc81ce27da7d5b561 /source/blender/blenkernel/intern/brush.c
parent9d34ae604827813ead8c9071ff1c346e9aff7e29 (diff)
Vertex Paint: projection options
This makes vertex paint match image painting more closely. - Add falloff shape option sphere/circle where sphere uses a 3D radius around the cursor and circle uses a 2D radius (projected), like previous releases. - Add normal angle option so you can control the falloff. - Add Cull option, to paint onto faces pointing away. Disabling normals, culling and using circle falloff allows you to paint through the mesh.
Diffstat (limited to 'source/blender/blenkernel/intern/brush.c')
-rw-r--r--source/blender/blenkernel/intern/brush.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c
index 03b0710c8fc..0300dfe5891 100644
--- a/source/blender/blenkernel/intern/brush.c
+++ b/source/blender/blenkernel/intern/brush.c
@@ -966,7 +966,7 @@ void BKE_brush_randomize_texture_coords(UnifiedPaintSettings *ups, bool mask)
}
/* Uses the brush curve control to find a strength value */
-float BKE_brush_curve_strength(Brush *br, float p, const float len)
+float BKE_brush_curve_strength(const Brush *br, float p, const float len)
{
float strength;