diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2014-12-27 01:51:27 +0300 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2014-12-27 01:51:27 +0300 |
commit | c7c10e5e283879961356050ba8a965d2239456b8 (patch) | |
tree | d89d06ca30d51087a9d958f66bbf240bd3c7807e /source/blender/blenkernel/intern/brush.c | |
parent | e0cf86a9e219dcd71e5d67b8f2999d41e7f8c492 (diff) |
Brush Texture Angle Goodies:
This commit includes a few things:
* It moves the Rake and Random flags from the brush to the MTex.
* The first change allows mask textures to have independent rake
support.
* Random rotation now has an angle value that controls the width of the
effect from the rake or default angle
* Rake and Random are now supported together.
Diffstat (limited to 'source/blender/blenkernel/intern/brush.c')
-rw-r--r-- | source/blender/blenkernel/intern/brush.c | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c index 92f66cdde76..cdbcffe0ce4 100644 --- a/source/blender/blenkernel/intern/brush.c +++ b/source/blender/blenkernel/intern/brush.c @@ -298,7 +298,6 @@ void BKE_brush_debug_print_state(Brush *br) BR_TEST_FLAG(BRUSH_SIZE_PRESSURE); BR_TEST_FLAG(BRUSH_JITTER_PRESSURE); BR_TEST_FLAG(BRUSH_SPACING_PRESSURE); - BR_TEST_FLAG(BRUSH_RAKE); BR_TEST_FLAG(BRUSH_ANCHORED); BR_TEST_FLAG(BRUSH_DIR_IN); BR_TEST_FLAG(BRUSH_SPACE); @@ -314,7 +313,6 @@ void BKE_brush_debug_print_state(Brush *br) BR_TEST_FLAG(BRUSH_EDGE_TO_EDGE); BR_TEST_FLAG(BRUSH_DRAG_DOT); BR_TEST_FLAG(BRUSH_INVERSE_SMOOTH_PRESSURE); - BR_TEST_FLAG(BRUSH_RANDOM_ROTATION); BR_TEST_FLAG(BRUSH_PLANE_TRIM); BR_TEST_FLAG(BRUSH_FRONTFACE); BR_TEST_FLAG(BRUSH_CUSTOM_ICON); @@ -700,7 +698,7 @@ float BKE_brush_sample_masktex(const Scene *scene, Brush *br, if (mtex->brush_map_mode == MTEX_MAP_MODE_VIEW) { /* keep coordinates relative to mouse */ - rotation += ups->brush_rotation; + rotation += ups->brush_rotation_sec; x = point_2d[0] - ups->mask_tex_mouse[0]; y = point_2d[1] - ups->mask_tex_mouse[1]; @@ -718,7 +716,7 @@ float BKE_brush_sample_masktex(const Scene *scene, Brush *br, y = point_2d[1]; } else if (mtex->brush_map_mode == MTEX_MAP_MODE_RANDOM) { - rotation += ups->brush_rotation; + rotation += ups->brush_rotation_sec; /* these contain a random coordinate */ x = point_2d[0] - ups->mask_tex_mouse[0]; y = point_2d[1] - ups->mask_tex_mouse[1]; |