diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2013-12-10 00:36:33 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2013-12-10 00:40:02 +0400 |
commit | f0675b14d84392e65c9e746752defa707335626c (patch) | |
tree | 063c281b5b063d506d9a46bb1970e69f33975470 /source/blender/blenkernel/intern/brush.c | |
parent | ec30d711ccfc28be494580df38d4fce9c0a00875 (diff) |
Refactoring/cleanup, borrowed from soc-2013-paint branch.
* Move symmetry options to the paint struct (where all paint systems can
make use of it)
* Rename draw_pressure to stroke_active. This is what is really checked
on those occasions that this is used. Also move turning on/off of this
option to the stroke level and avoid doing it on every stroke system.
* Rename BRUSH_RESTORE_MESH to BRUSH_DRAG_DOT. In image painting this
won't restore any mesh, so better have a name that is directly linked to
what the flag actually does.
Diffstat (limited to 'source/blender/blenkernel/intern/brush.c')
-rw-r--r-- | source/blender/blenkernel/intern/brush.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c index de81ef179d7..8a59aab4036 100644 --- a/source/blender/blenkernel/intern/brush.c +++ b/source/blender/blenkernel/intern/brush.c @@ -307,7 +307,7 @@ void BKE_brush_debug_print_state(Brush *br) BR_TEST_FLAG(BRUSH_ADAPTIVE_SPACE); BR_TEST_FLAG(BRUSH_LOCK_SIZE); BR_TEST_FLAG(BRUSH_EDGE_TO_EDGE); - BR_TEST_FLAG(BRUSH_RESTORE_MESH); + BR_TEST_FLAG(BRUSH_DRAG_DOT); BR_TEST_FLAG(BRUSH_INVERSE_SMOOTH_PRESSURE); BR_TEST_FLAG(BRUSH_RANDOM_ROTATION); BR_TEST_FLAG(BRUSH_PLANE_TRIM); @@ -910,7 +910,7 @@ void BKE_brush_jitter_pos(const Scene *scene, Brush *brush, const float pos[2], /* jitter-ed brush gives weird and unpredictable result for this * kinds of stroke, so manually disable jitter usage (sergey) */ - use_jitter &= (brush->flag & (BRUSH_RESTORE_MESH | BRUSH_ANCHORED)) == 0; + use_jitter &= (brush->flag & (BRUSH_DRAG_DOT | BRUSH_ANCHORED)) == 0; if (use_jitter) { float rand_pos[2]; |