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authorSergey Sharybin <sergey.vfx@gmail.com>2016-03-02 10:45:46 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-03-02 10:47:43 +0300
commit9c183f60e1b0892614cf64db274488ff5bc61620 (patch)
tree574027e7ebd49fd240fb1a98ac45cbbad0a54df3 /source/blender/blenkernel/intern/brush.c
parentc593b77910cb13cd68fa60ea4a0e7a190f1064aa (diff)
Fix T47610: Texture node in compositing nodes does not update
The issue was caused by some code accessing R from a functions which are marked as safe for use from outside of render pipeline. Now those functions are safe(er) for use.
Diffstat (limited to 'source/blender/blenkernel/intern/brush.c')
-rw-r--r--source/blender/blenkernel/intern/brush.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c
index 166c2b26d27..31dac038e43 100644
--- a/source/blender/blenkernel/intern/brush.c
+++ b/source/blender/blenkernel/intern/brush.c
@@ -570,7 +570,7 @@ float BKE_brush_sample_tex_3D(const Scene *scene, Brush *br,
/* Get strength by feeding the vertex
* location directly into a texture */
hasrgb = externtex(mtex, point, &intensity,
- rgba, rgba + 1, rgba + 2, rgba + 3, thread, pool, false);
+ rgba, rgba + 1, rgba + 2, rgba + 3, thread, pool, false, false);
}
else if (mtex->brush_map_mode == MTEX_MAP_MODE_STENCIL) {
float rotation = -mtex->rot;
@@ -601,7 +601,7 @@ float BKE_brush_sample_tex_3D(const Scene *scene, Brush *br,
co[2] = 0.0f;
hasrgb = externtex(mtex, co, &intensity,
- rgba, rgba + 1, rgba + 2, rgba + 3, thread, pool, false);
+ rgba, rgba + 1, rgba + 2, rgba + 3, thread, pool, false, false);
}
else {
float rotation = -mtex->rot;
@@ -658,7 +658,7 @@ float BKE_brush_sample_tex_3D(const Scene *scene, Brush *br,
co[2] = 0.0f;
hasrgb = externtex(mtex, co, &intensity,
- rgba, rgba + 1, rgba + 2, rgba + 3, thread, pool, false);
+ rgba, rgba + 1, rgba + 2, rgba + 3, thread, pool, false, false);
}
intensity += br->texture_sample_bias;
@@ -718,7 +718,7 @@ float BKE_brush_sample_masktex(const Scene *scene, Brush *br,
co[2] = 0.0f;
externtex(mtex, co, &intensity,
- rgba, rgba + 1, rgba + 2, rgba + 3, thread, pool, false);
+ rgba, rgba + 1, rgba + 2, rgba + 3, thread, pool, false, false);
}
else {
float rotation = -mtex->rot;
@@ -775,7 +775,7 @@ float BKE_brush_sample_masktex(const Scene *scene, Brush *br,
co[2] = 0.0f;
externtex(mtex, co, &intensity,
- rgba, rgba + 1, rgba + 2, rgba + 3, thread, pool, false);
+ rgba, rgba + 1, rgba + 2, rgba + 3, thread, pool, false, false);
}
CLAMP(intensity, 0.0f, 1.0f);
@@ -1048,7 +1048,7 @@ unsigned int *BKE_brush_gen_texture_cache(Brush *br, int half_side, bool use_sec
/* This is copied from displace modifier code */
/* TODO(sergey): brush are always cacheing with CM enabled for now. */
externtex(mtex, co, &intensity,
- rgba, rgba + 1, rgba + 2, rgba + 3, 0, NULL, false);
+ rgba, rgba + 1, rgba + 2, rgba + 3, 0, NULL, false, false);
((char *)texcache)[(iy * side + ix) * 4] =
((char *)texcache)[(iy * side + ix) * 4 + 1] =