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author | Campbell Barton <ideasman42@gmail.com> | 2012-03-02 20:05:54 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-02 20:05:54 +0400 |
commit | 7bbf4b78313df9f6d2c760b527eb36a5d0418b82 (patch) | |
tree | ace55a086362cf5b35174d55442322a793dd32c1 /source/blender/blenkernel/intern/bvhutils.c | |
parent | c8636ca3dd8bde1cc548ef21fb7a1fd304799164 (diff) |
style cleanup
- spelling - turns out we had tessellation spelt wrong all over.
- use \directive for doxy (not @directive)
- remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
Diffstat (limited to 'source/blender/blenkernel/intern/bvhutils.c')
-rw-r--r-- | source/blender/blenkernel/intern/bvhutils.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/bvhutils.c b/source/blender/blenkernel/intern/bvhutils.c index f4416b8f5d6..0af3c9c9f02 100644 --- a/source/blender/blenkernel/intern/bvhutils.c +++ b/source/blender/blenkernel/intern/bvhutils.c @@ -595,7 +595,7 @@ BVHTree* bvhtree_from_mesh_faces(BVHTreeFromMesh *data, DerivedMesh *mesh, float /* XXX, for snap only, em & dm are assumed to be aligned, since dm is the em's cage */ - /*Insert BMesh-tesselation triangles into the bvh tree, unless they are hidden + /*Insert BMesh-tessellation triangles into the bvh tree, unless they are hidden and/or selected. Even if the faces themselves are not selected for the snapped transform, having a vertex selected means the face (and thus it's tesselated triangles) will be moving and will not be a good snap targets.*/ |