diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2012-01-01 20:37:01 +0400 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2012-01-01 20:37:01 +0400 |
commit | ab097223d490c07125ba8278ee401ae41811576e (patch) | |
tree | 2b794a6556142a0290d3607949b955aa19a5dee2 /source/blender/blenkernel/intern/bvhutils.c | |
parent | defa99b65ce56b9c536ce7ade76a0ccfa3b4ceff (diff) |
Fix [#29556] shrinkwrap generates spikes if vertices fall exactly on the edge
bvhtree_ray_tri_intersection now using isect_ray_tri_epsilon_v3 with FLT_EPSILON. All devs I asked (incuding ones in physics/painting areas) were rather OK with this change, and better to do it now, with more than one month to detect regressions, if any!
Diffstat (limited to 'source/blender/blenkernel/intern/bvhutils.c')
-rw-r--r-- | source/blender/blenkernel/intern/bvhutils.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/bvhutils.c b/source/blender/blenkernel/intern/bvhutils.c index 1100c1c0ef5..1aad0a242f9 100644 --- a/source/blender/blenkernel/intern/bvhutils.c +++ b/source/blender/blenkernel/intern/bvhutils.c @@ -52,7 +52,7 @@ float bvhtree_ray_tri_intersection(const BVHTreeRay *ray, const float UNUSED(m_d { float dist; - if(isect_ray_tri_v3(ray->origin, ray->direction, v0, v1, v2, &dist, NULL)) + if(isect_ray_tri_epsilon_v3(ray->origin, ray->direction, v0, v1, v2, &dist, NULL, FLT_EPSILON)) return dist; return FLT_MAX; |