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authorCampbell Barton <ideasman42@gmail.com>2012-03-24 10:18:31 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-24 10:18:31 +0400
commit69e6894b15271884623ea6f56ead06db83acbe99 (patch)
treeb68200606afaca06cf7552f6b12fc20ebd30d487 /source/blender/blenkernel/intern/bvhutils.c
parent7b99ae0ad3017e373be2a344e30d190b70ca66b4 (diff)
style cleanup: follow style guide for formatting of if/for/while loops, and else if's
Diffstat (limited to 'source/blender/blenkernel/intern/bvhutils.c')
-rw-r--r--source/blender/blenkernel/intern/bvhutils.c48
1 files changed, 24 insertions, 24 deletions
diff --git a/source/blender/blenkernel/intern/bvhutils.c b/source/blender/blenkernel/intern/bvhutils.c
index 90cdb7bb130..d7c7a9a569b 100644
--- a/source/blender/blenkernel/intern/bvhutils.c
+++ b/source/blender/blenkernel/intern/bvhutils.c
@@ -51,7 +51,7 @@ float bvhtree_ray_tri_intersection(const BVHTreeRay *ray, const float UNUSED(m_d
{
float dist;
- if(isect_ray_tri_epsilon_v3(ray->origin, ray->direction, v0, v1, v2, &dist, NULL, FLT_EPSILON))
+ if (isect_ray_tri_epsilon_v3(ray->origin, ray->direction, v0, v1, v2, &dist, NULL, FLT_EPSILON))
return dist;
return FLT_MAX;
@@ -121,7 +121,7 @@ float nearest_point_in_tri_surface(const float v0[3], const float v1[3], const f
lv = 1;
}
else {
- if(fabsf(A00) > FLT_EPSILON)
+ if (fabsf(A00) > FLT_EPSILON)
S = -B0/A00;
else
S = 0.0f;
@@ -142,7 +142,7 @@ float nearest_point_in_tri_surface(const float v0[3], const float v1[3], const f
lv = 2;
}
else {
- if(fabsf(A11) > FLT_EPSILON)
+ if (fabsf(A11) > FLT_EPSILON)
T = -B1 / A11;
else
T = 0.0f;
@@ -164,7 +164,7 @@ float nearest_point_in_tri_surface(const float v0[3], const float v1[3], const f
lv = 2;
}
else {
- if(fabsf(A11) > FLT_EPSILON)
+ if (fabsf(A11) > FLT_EPSILON)
T = -B1 / A11;
else
T = 0.0;
@@ -197,7 +197,7 @@ float nearest_point_in_tri_surface(const float v0[3], const float v1[3], const f
else { /* Region 0 */
// Minimum at interior lv
float invDet;
- if(fabsf(Det) > FLT_EPSILON)
+ if (fabsf(Det) > FLT_EPSILON)
invDet = 1.0f / Det;
else
invDet = 0.0f;
@@ -223,7 +223,7 @@ float nearest_point_in_tri_surface(const float v0[3], const float v1[3], const f
lv = 1;
}
else {
- if(fabsf(denom) > FLT_EPSILON)
+ if (fabsf(denom) > FLT_EPSILON)
S = numer / denom;
else
S = 0.0f;
@@ -246,7 +246,7 @@ float nearest_point_in_tri_surface(const float v0[3], const float v1[3], const f
lv = 0;
}
else {
- if(fabsf(A11) > FLT_EPSILON)
+ if (fabsf(A11) > FLT_EPSILON)
T = -B1 / A11;
else
T = 0.0f;
@@ -268,7 +268,7 @@ float nearest_point_in_tri_surface(const float v0[3], const float v1[3], const f
lv = 2;
}
else {
- if(fabsf(denom) > FLT_EPSILON)
+ if (fabsf(denom) > FLT_EPSILON)
T = numer / denom;
else
T = 0.0f;
@@ -291,7 +291,7 @@ float nearest_point_in_tri_surface(const float v0[3], const float v1[3], const f
lv = 0;
}
else {
- if(fabsf(A00) > FLT_EPSILON)
+ if (fabsf(A00) > FLT_EPSILON)
S = -B0 / A00;
else
S = 0.0f;
@@ -317,7 +317,7 @@ float nearest_point_in_tri_surface(const float v0[3], const float v1[3], const f
lv = 1;
}
else {
- if(fabsf(denom) > FLT_EPSILON)
+ if (fabsf(denom) > FLT_EPSILON)
S = numer / denom;
else
S = 0.0f;
@@ -390,7 +390,7 @@ static void mesh_faces_nearest_point(void *userdata, int index, const float co[3
t2 = t3;
t3 = NULL;
- } while(t2);
+ } while (t2);
}
// Callback to bvh tree raycast. The tree must bust have been built using bvhtree_from_mesh_faces.
@@ -411,7 +411,7 @@ static void mesh_faces_spherecast(void *userdata, int index, const BVHTreeRay *r
do
{
float dist;
- if(data->sphere_radius == 0.0f)
+ if (data->sphere_radius == 0.0f)
dist = bvhtree_ray_tri_intersection(ray, hit->dist, t0, t1, t2);
else
dist = sphereray_tri_intersection(ray, data->sphere_radius, hit->dist, t0, t1, t2);
@@ -428,7 +428,7 @@ static void mesh_faces_spherecast(void *userdata, int index, const BVHTreeRay *r
t2 = t3;
t3 = NULL;
- } while(t2);
+ } while (t2);
}
// Callback to bvh tree nearest point. The tree must bust have been built using bvhtree_from_mesh_edges.
@@ -465,7 +465,7 @@ BVHTree* bvhtree_from_mesh_verts(BVHTreeFromMesh *data, DerivedMesh *mesh, float
BVHTree *tree = bvhcache_find(&mesh->bvhCache, BVHTREE_FROM_VERTICES);
//Not in cache
- if(tree == NULL) {
+ if (tree == NULL) {
int i;
int numVerts= mesh->getNumVerts(mesh);
MVert *vert = mesh->getVertDataArray(mesh, CD_MVERT);
@@ -530,12 +530,12 @@ BVHTree* bvhtree_from_mesh_faces(BVHTreeFromMesh *data, DerivedMesh *mesh, float
* if not caller should use DM_ensure_tessface() */
BLI_assert(!(numFaces == 0 && mesh->getNumPolys(mesh) != 0));
- if(numFaces != 0) {
+ if (numFaces != 0) {
/* Create a bvh-tree of the given target */
tree = BLI_bvhtree_new(numFaces, epsilon, tree_type, axis);
if (tree != NULL) {
BMEditMesh *em= data->em_evil;
- if(em) {
+ if (em) {
/* data->em_evil is only set for snapping, and only for the mesh of the object
* which is currently open in edit mode. When set, the bvhtree should not contain
* faces that will interfere with snapping (e.g. faces that are hidden/selected
@@ -598,12 +598,12 @@ BVHTree* bvhtree_from_mesh_faces(BVHTreeFromMesh *data, DerivedMesh *mesh, float
MFace *face = mesh->getTessFaceDataArray(mesh, CD_MFACE);
if (vert != NULL && face != NULL) {
- for(i = 0; i < numFaces; i++) {
+ for (i = 0; i < numFaces; i++) {
float co[4][3];
copy_v3_v3(co[0], vert[ face[i].v1 ].co);
copy_v3_v3(co[1], vert[ face[i].v2 ].co);
copy_v3_v3(co[2], vert[ face[i].v3 ].co);
- if(face[i].v4)
+ if (face[i].v4)
copy_v3_v3(co[3], vert[ face[i].v4 ].co);
BLI_bvhtree_insert(tree, i, co[0], face[i].v4 ? 4 : 3);
@@ -627,7 +627,7 @@ BVHTree* bvhtree_from_mesh_faces(BVHTreeFromMesh *data, DerivedMesh *mesh, float
memset(data, 0, sizeof(*data));
data->tree = tree;
- if(data->tree) {
+ if (data->tree) {
data->cached = TRUE;
data->nearest_callback = mesh_faces_nearest_point;
@@ -649,7 +649,7 @@ BVHTree* bvhtree_from_mesh_edges(BVHTreeFromMesh *data, DerivedMesh *mesh, float
BVHTree *tree = bvhcache_find(&mesh->bvhCache, BVHTREE_FROM_EDGES);
//Not in cache
- if(tree == NULL)
+ if (tree == NULL)
{
int i;
int numEdges= mesh->getNumEdges(mesh);
@@ -685,7 +685,7 @@ BVHTree* bvhtree_from_mesh_edges(BVHTreeFromMesh *data, DerivedMesh *mesh, float
memset(data, 0, sizeof(*data));
data->tree = tree;
- if(data->tree) {
+ if (data->tree) {
data->cached = TRUE;
data->nearest_callback = mesh_edges_nearest_point;
@@ -704,8 +704,8 @@ BVHTree* bvhtree_from_mesh_edges(BVHTreeFromMesh *data, DerivedMesh *mesh, float
// Frees data allocated by a call to bvhtree_from_mesh_*.
void free_bvhtree_from_mesh(struct BVHTreeFromMesh *data)
{
- if(data->tree) {
- if(!data->cached)
+ if (data->tree) {
+ if (!data->cached)
BLI_bvhtree_free(data->tree);
memset( data, 0, sizeof(*data) );
@@ -726,7 +726,7 @@ static void bvhcacheitem_set_if_match(void *_cached, void *_search)
BVHCacheItem * cached = (BVHCacheItem *)_cached;
BVHCacheItem * search = (BVHCacheItem *)_search;
- if(search->type == cached->type) {
+ if (search->type == cached->type) {
search->tree = cached->tree;
}
}