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authorCampbell Barton <ideasman42@gmail.com>2012-03-04 00:19:11 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-04 00:19:11 +0400
commit95670e03a01d30cda5a0f685974f28790be6809d (patch)
treee6d5756cbe51edb083cda2fceff087bda35c361a /source/blender/blenkernel/intern/bvhutils.c
parenta2c182e9233333fc3b8ff40d352113ec95e7e30c (diff)
style cleanup / comment formatting for bli/bke/bmesh
Diffstat (limited to 'source/blender/blenkernel/intern/bvhutils.c')
-rw-r--r--source/blender/blenkernel/intern/bvhutils.c40
1 files changed, 20 insertions, 20 deletions
diff --git a/source/blender/blenkernel/intern/bvhutils.c b/source/blender/blenkernel/intern/bvhutils.c
index 0af3c9c9f02..8d9333c8aec 100644
--- a/source/blender/blenkernel/intern/bvhutils.c
+++ b/source/blender/blenkernel/intern/bvhutils.c
@@ -588,17 +588,17 @@ BVHTree* bvhtree_from_mesh_faces(BVHTreeFromMesh *data, DerivedMesh *mesh, float
{
BMEditMesh *em= data->em_evil;
if(em) {
- /*data->em_evil is only set for snapping, and only for the mesh of the object
- which is currently open in edit mode. When set, the bvhtree should not contain
- faces that will interfere with snapping (e.g. faces that are hidden/selected
- or faces that have selected verts).*/
+ /* data->em_evil is only set for snapping, and only for the mesh of the object
+ * which is currently open in edit mode. When set, the bvhtree should not contain
+ * faces that will interfere with snapping (e.g. faces that are hidden/selected
+ * or faces that have selected verts).*/
/* XXX, for snap only, em & dm are assumed to be aligned, since dm is the em's cage */
- /*Insert BMesh-tessellation triangles into the bvh tree, unless they are hidden
- and/or selected. Even if the faces themselves are not selected for the snapped
- transform, having a vertex selected means the face (and thus it's tesselated
- triangles) will be moving and will not be a good snap targets.*/
+ /* Insert BMesh-tessellation triangles into the bvh tree, unless they are hidden
+ * and/or selected. Even if the faces themselves are not selected for the snapped
+ * transform, having a vertex selected means the face (and thus it's tesselated
+ * triangles) will be moving and will not be a good snap targets.*/
for (i = 0; i < em->tottri; i++) {
BMLoop **tri = em->looptris[i];
BMFace *f;
@@ -606,28 +606,28 @@ BVHTree* bvhtree_from_mesh_faces(BVHTreeFromMesh *data, DerivedMesh *mesh, float
BMIter iter;
int insert;
- /*Each loop of the triangle points back to the BMFace it was tesselated from.
- All three should point to the same face, so just use the face from the first
- loop.*/
+ /* Each loop of the triangle points back to the BMFace it was tesselated from.
+ * All three should point to the same face, so just use the face from the first
+ * loop.*/
f = tri[0]->f;
- /*If the looptris is ordered such that all triangles tesselated from a single
- faces are consecutive elements in the array, then we could speed up the tests
- below by using the insert value from the previous iteration.*/
+ /* If the looptris is ordered such that all triangles tesselated from a single
+ * faces are consecutive elements in the array, then we could speed up the tests
+ * below by using the insert value from the previous iteration.*/
/*Start with the assumption the triangle should be included for snapping.*/
insert = 1;
if (BM_elem_flag_test(f, BM_ELEM_SELECT) || BM_elem_flag_test(f, BM_ELEM_HIDDEN)) {
- /*Don't insert triangles tesselated from faces that are hidden
- or selected*/
+ /* Don't insert triangles tesselated from faces that are hidden
+ * or selected*/
insert = 0;
}
else {
BM_ITER(v, &iter, em->bm, BM_VERTS_OF_FACE, f) {
if (BM_elem_flag_test(v, BM_ELEM_SELECT)) {
- /*Don't insert triangles tesselated from faces that have
- any selected verts.*/
+ /* Don't insert triangles tesselated from faces that have
+ * any selected verts.*/
insert = 0;
}
}
@@ -635,8 +635,8 @@ BVHTree* bvhtree_from_mesh_faces(BVHTreeFromMesh *data, DerivedMesh *mesh, float
if (insert)
{
- /*No reason found to block hit-testing the triangle for snap,
- so insert it now.*/
+ /* No reason found to block hit-testing the triangle for snap,
+ * so insert it now.*/
float co[4][3];
copy_v3_v3(co[0], tri[0]->v->co);
copy_v3_v3(co[1], tri[1]->v->co);