diff options
author | Miika Hamalainen <blender@miikah.org> | 2011-10-28 18:46:09 +0400 |
---|---|---|
committer | Miika Hamalainen <blender@miikah.org> | 2011-10-28 18:46:09 +0400 |
commit | fae903e263fd11d788a4e55900ff25f4fc8b26db (patch) | |
tree | 28315139a473093c9e697e5dfb111688cfd1c995 /source/blender/blenkernel/intern/bvhutils.c | |
parent | e441c71f770446c942362a3c75b453159b15c0d1 (diff) |
Dynamic Paint:
* More code changes pointed by Brecht in codereview.
* Some user interface improvements.
* Updating brush settings now also updates canvas preview.
Diffstat (limited to 'source/blender/blenkernel/intern/bvhutils.c')
-rw-r--r-- | source/blender/blenkernel/intern/bvhutils.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/bvhutils.c b/source/blender/blenkernel/intern/bvhutils.c index 72b456fa9ab..b81b52676fc 100644 --- a/source/blender/blenkernel/intern/bvhutils.c +++ b/source/blender/blenkernel/intern/bvhutils.c @@ -50,7 +50,7 @@ /* Math stuff for ray casting on mesh faces and for nearest surface */ -float ray_tri_intersection(const BVHTreeRay *ray, const float UNUSED(m_dist), const float *v0, const float *v1, const float *v2) +float bvhtree_ray_tri_intersection(const BVHTreeRay *ray, const float UNUSED(m_dist), const float *v0, const float *v1, const float *v2) { float dist; @@ -458,7 +458,7 @@ static void mesh_faces_spherecast(void *userdata, int index, const BVHTreeRay *r { float dist; if(data->sphere_radius == 0.0f) - dist = ray_tri_intersection(ray, hit->dist, t0, t1, t2); + dist = bvhtree_ray_tri_intersection(ray, hit->dist, t0, t1, t2); else dist = sphereray_tri_intersection(ray, data->sphere_radius, hit->dist, t0, t1, t2); |