diff options
author | Hans Goudey <h.goudey@me.com> | 2022-09-08 05:41:39 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-09-08 05:41:39 +0300 |
commit | d5934974219135102f364f57c45a8b1465e2b8d9 (patch) | |
tree | 415beea6d138085505b74d52301ff913781203dd /source/blender/blenkernel/intern/bvhutils.cc | |
parent | 17bc29253070f1707acd40c75e4a0e5c53704b24 (diff) |
Cleanup: Use C++ methods to retrieve attribute accessors
Replace `mesh_attributes`, `mesh_attributes_for_write` and the point
cloud versions with methods on the `Mesh` and `PointCloud` types.
This makes them friendlier to use and improves readability.
Differential Revision: https://developer.blender.org/D15907
Diffstat (limited to 'source/blender/blenkernel/intern/bvhutils.cc')
-rw-r--r-- | source/blender/blenkernel/intern/bvhutils.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/bvhutils.cc b/source/blender/blenkernel/intern/bvhutils.cc index 1d8b53a28ba..9bea8a0d6d3 100644 --- a/source/blender/blenkernel/intern/bvhutils.cc +++ b/source/blender/blenkernel/intern/bvhutils.cc @@ -1294,7 +1294,7 @@ BVHTree *BKE_bvhtree_from_mesh_get(struct BVHTreeFromMesh *data, break; case BVHTREE_FROM_LOOPTRI_NO_HIDDEN: { - blender::bke::AttributeAccessor attributes = blender::bke::mesh_attributes(*mesh); + blender::bke::AttributeAccessor attributes = mesh->attributes(); mask = looptri_no_hidden_map_get( mesh->polys().data(), attributes.lookup_or_default(".hide_poly", ATTR_DOMAIN_FACE, false), @@ -1454,7 +1454,7 @@ BVHTree *BKE_bvhtree_from_pointcloud_get(BVHTreeFromPointCloud *data, return nullptr; } - blender::bke::AttributeAccessor attributes = blender::bke::pointcloud_attributes(*pointcloud); + blender::bke::AttributeAccessor attributes = pointcloud->attributes(); blender::VArraySpan<blender::float3> positions = attributes.lookup_or_default<blender::float3>( "position", ATTR_DOMAIN_POINT, blender::float3(0)); |