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author | Julian Eisel <eiseljulian@gmail.com> | 2015-09-10 02:27:28 +0300 |
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committer | Julian Eisel <eiseljulian@gmail.com> | 2015-09-10 02:33:28 +0300 |
commit | cd06b57d4d030cbfd193ebb807a93acd75888653 (patch) | |
tree | 55d2321862a9e5290556333e786cbd924b0f15df /source/blender/blenkernel/intern/camera.c | |
parent | bf10989da09c3851d0f8dc5e87b7f20e0bb4d3a2 (diff) |
Add initial camera focal length widget
Needs some more work still, especially, it should become a plane widget (currently it's just a new arrow style since it needs almost the same handling as an arrow).
Was requested in IRC, and seemed like a nice project to tackle until we found a way to fix facemap drawing :P
Diffstat (limited to 'source/blender/blenkernel/intern/camera.c')
-rw-r--r-- | source/blender/blenkernel/intern/camera.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/camera.c b/source/blender/blenkernel/intern/camera.c index b67f553b3b0..807ae9094fd 100644 --- a/source/blender/blenkernel/intern/camera.c +++ b/source/blender/blenkernel/intern/camera.c @@ -392,6 +392,7 @@ void BKE_camera_params_compute_matrix(CameraParams *params) /***************************** Camera View Frame *****************************/ +/* keep logic in sync with WIDGETGROUP_camera_create */ void BKE_camera_view_frame_ex( const Scene *scene, const Camera *camera, const float drawsize, const bool do_clip, const float scale[3], |