diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2019-01-11 18:38:18 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2019-01-12 02:51:15 +0300 |
commit | ce3475f747943e031a0f3d99083a959e644530c9 (patch) | |
tree | 8c0447acb49f285f3f50b0bf7db0f6038d39865f /source/blender/blenkernel/intern/camera.c | |
parent | ba89b69ebdb47ac81a6081dfd7a1cb0c1e4331a0 (diff) |
Viewport: Stereoscopy drawing is back
The viewport stereoscopy support helpers are finally ported to 2.80.
We now can scale the camera and the "stereo cameras" will scale
in the viewport as well (unlike 2.7x).
At the moment I disabled the drawing of the camera frame when
stereo is selected and you are looking through the camera.
It is to be fixed later, but for now it draws the border wrong.
In 2.79 this was not a problem because the camera frame was drawn
afterwards as a hack.
Viewport > Stereoscopy:
* Cameras
* Convergence plane
* Convergence plane alpha
* Stereoscopy volume
* Stereoscopy volume alpha
Diffstat (limited to 'source/blender/blenkernel/intern/camera.c')
-rw-r--r-- | source/blender/blenkernel/intern/camera.c | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/camera.c b/source/blender/blenkernel/intern/camera.c index c39c8dec25d..d791ab01482 100644 --- a/source/blender/blenkernel/intern/camera.c +++ b/source/blender/blenkernel/intern/camera.c @@ -798,6 +798,22 @@ void BKE_camera_multiview_model_matrix_scaled(RenderData *rd, const Object *came } } +void BKE_camera_multiview_window_matrix(RenderData *rd, const Object *camera, const char *viewname, float r_winmat[4][4]) +{ + CameraParams params; + + /* Setup parameters */ + BKE_camera_params_init(¶ms); + BKE_camera_params_from_object(¶ms, camera); + BKE_camera_multiview_params(rd, ¶ms, camera, viewname); + + /* Compute matrix, viewplane, .. */ + BKE_camera_params_compute_viewplane(¶ms, rd->xsch, rd->ysch, rd->xasp, rd->yasp); + BKE_camera_params_compute_matrix(¶ms); + + copy_m4_m4(r_winmat, params.winmat); +} + bool BKE_camera_multiview_spherical_stereo(RenderData *rd, const Object *camera) { Camera *cam; |