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authorDalai Felinto <dfelinto@gmail.com>2018-05-25 12:05:51 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-05-25 13:48:33 +0300
commitfbc65c6b28fb4cec4ad67ba0345cd045914af20e (patch)
tree5377c9cb59620f7d5adc57bddf3dc3c37272ad10 /source/blender/blenkernel/intern/camera.c
parent8a78a53e3bbaa119e00a416a289b75889650d3b6 (diff)
Fix T55165: Driving camera lens with property behaves unexpectedly
Differential Revision: https://developer.blender.org/D3438
Diffstat (limited to 'source/blender/blenkernel/intern/camera.c')
-rw-r--r--source/blender/blenkernel/intern/camera.c24
1 files changed, 13 insertions, 11 deletions
diff --git a/source/blender/blenkernel/intern/camera.c b/source/blender/blenkernel/intern/camera.c
index f365ff04361..b1b4f18a6d5 100644
--- a/source/blender/blenkernel/intern/camera.c
+++ b/source/blender/blenkernel/intern/camera.c
@@ -268,7 +268,7 @@ void BKE_camera_params_from_view3d(CameraParams *params, Depsgraph *depsgraph, c
if (rv3d->persp == RV3D_CAMOB) {
/* camera view */
- Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, v3d->camera);
+ const Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, v3d->camera);
BKE_camera_params_from_object(params, ob_camera_eval);
params->zoom = BKE_screen_view3d_zoom_to_fac(rv3d->camzoom);
@@ -666,16 +666,18 @@ bool BKE_camera_view_frame_fit_to_scene(
}
bool BKE_camera_view_frame_fit_to_coords(
- const Scene *scene, const float (*cos)[3], int num_cos, const Object *camera_ob,
+ const Depsgraph *depsgraph, const float (*cos)[3], int num_cos, Object *camera_ob,
float r_co[3], float *r_scale)
{
+ Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
+ Object *camera_ob_eval = DEG_get_evaluated_object(depsgraph, camera_ob);
CameraParams params;
CameraViewFrameData data_cb;
/* just in case */
*r_scale = 1.0f;
- camera_frame_fit_data_init(scene, camera_ob, &params, &data_cb);
+ camera_frame_fit_data_init(scene_eval, camera_ob_eval, &params, &data_cb);
/* run callback on all given coordinates */
while (num_cos--) {
@@ -687,12 +689,12 @@ bool BKE_camera_view_frame_fit_to_coords(
/******************* multiview matrix functions ***********************/
-static void camera_model_matrix(Object *camera, float r_modelmat[4][4])
+static void camera_model_matrix(const Object *camera, float r_modelmat[4][4])
{
copy_m4_m4(r_modelmat, camera->obmat);
}
-static void camera_stereo3d_model_matrix(Object *camera, const bool is_left, float r_modelmat[4][4])
+static void camera_stereo3d_model_matrix(const Object *camera, const bool is_left, float r_modelmat[4][4])
{
Camera *data = (Camera *)camera->data;
float interocular_distance, convergence_distance;
@@ -790,7 +792,7 @@ static void camera_stereo3d_model_matrix(Object *camera, const bool is_left, flo
}
/* the view matrix is used by the viewport drawing, it is basically the inverted model matrix */
-void BKE_camera_multiview_view_matrix(RenderData *rd, Object *camera, const bool is_left, float r_viewmat[4][4])
+void BKE_camera_multiview_view_matrix(RenderData *rd, const Object *camera, const bool is_left, float r_viewmat[4][4])
{
BKE_camera_multiview_model_matrix(rd, camera, is_left ? STEREO_LEFT_NAME : STEREO_RIGHT_NAME, r_viewmat);
invert_m4(r_viewmat);
@@ -805,7 +807,7 @@ static bool camera_is_left(const char *viewname)
return true;
}
-void BKE_camera_multiview_model_matrix(RenderData *rd, Object *camera, const char *viewname, float r_modelmat[4][4])
+void BKE_camera_multiview_model_matrix(RenderData *rd, const Object *camera, const char *viewname, float r_modelmat[4][4])
{
const bool is_multiview = (rd && rd->scemode & R_MULTIVIEW) != 0;
@@ -822,7 +824,7 @@ void BKE_camera_multiview_model_matrix(RenderData *rd, Object *camera, const cha
normalize_m4(r_modelmat);
}
-bool BKE_camera_multiview_spherical_stereo(RenderData *rd, Object *camera)
+bool BKE_camera_multiview_spherical_stereo(RenderData *rd, const Object *camera)
{
Camera *cam;
const bool is_multiview = (rd && rd->scemode & R_MULTIVIEW) != 0;
@@ -895,7 +897,7 @@ Object *BKE_camera_multiview_render(Scene *scene, Object *camera, const char *vi
}
}
-static float camera_stereo3d_shift_x(Object *camera, const char *viewname)
+static float camera_stereo3d_shift_x(const Object *camera, const char *viewname)
{
Camera *data = camera->data;
float shift = data->shiftx;
@@ -933,7 +935,7 @@ static float camera_stereo3d_shift_x(Object *camera, const char *viewname)
return shift;
}
-float BKE_camera_multiview_shift_x(RenderData *rd, Object *camera, const char *viewname)
+float BKE_camera_multiview_shift_x(RenderData *rd, const Object *camera, const char *viewname)
{
const bool is_multiview = (rd && rd->scemode & R_MULTIVIEW) != 0;
Camera *data = camera->data;
@@ -951,7 +953,7 @@ float BKE_camera_multiview_shift_x(RenderData *rd, Object *camera, const char *v
}
}
-void BKE_camera_multiview_params(RenderData *rd, CameraParams *params, Object *camera, const char *viewname)
+void BKE_camera_multiview_params(RenderData *rd, CameraParams *params, const Object *camera, const char *viewname)
{
if (camera->type == OB_CAMERA) {
params->shiftx = BKE_camera_multiview_shift_x(rd, camera, viewname);