diff options
author | Damien Picard <pioverfour> | 2022-07-15 14:30:57 +0300 |
---|---|---|
committer | Brecht Van Lommel <brecht@blender.org> | 2022-07-15 14:40:04 +0300 |
commit | 2e70d5cb980ef2fda6d3bd7e89ed942f3f4b9c59 (patch) | |
tree | c4d2b144123d26b7eb202c9d9489e99a2f0f9eaa /source/blender/blenkernel/intern/camera.c | |
parent | 5ddbc14bb240a206ed38d5fd994db2a5ac2c4d3d (diff) |
Render: camera depth of field support for armature bone targets
This is useful when using an armature as a camera rig, to avoid creating and
targetting an empty object.
Differential Revision: https://developer.blender.org/D7012
Diffstat (limited to 'source/blender/blenkernel/intern/camera.c')
-rw-r--r-- | source/blender/blenkernel/intern/camera.c | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/camera.c b/source/blender/blenkernel/intern/camera.c index 7cfac0cb75a..2e6439f7e1a 100644 --- a/source/blender/blenkernel/intern/camera.c +++ b/source/blender/blenkernel/intern/camera.c @@ -26,6 +26,7 @@ #include "BLI_utildefines.h" #include "BKE_anim_data.h" +#include "BKE_action.h" #include "BKE_camera.h" #include "BKE_idtype.h" #include "BKE_layer.h" @@ -221,7 +222,15 @@ float BKE_camera_object_dof_distance(const Object *ob) if (cam->dof.focus_object) { float view_dir[3], dof_dir[3]; normalize_v3_v3(view_dir, ob->obmat[2]); - sub_v3_v3v3(dof_dir, ob->obmat[3], cam->dof.focus_object->obmat[3]); + bPoseChannel *pchan = BKE_pose_channel_find_name(cam->dof.focus_object->pose, cam->dof.focus_subtarget); + if (pchan) { + float posemat[4][4]; + mul_m4_m4m4(posemat, cam->dof.focus_object->obmat, pchan->pose_mat); + sub_v3_v3v3(dof_dir, ob->obmat[3], posemat[3]); + } + else { + sub_v3_v3v3(dof_dir, ob->obmat[3], cam->dof.focus_object->obmat[3]); + } return fabsf(dot_v3v3(view_dir, dof_dir)); } return cam->dof.focus_distance; |