diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-05-17 15:12:29 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-05-18 11:56:57 +0300 |
commit | cbe7f9dd03634a29082f51d05a2b1b71c6fc6aef (patch) | |
tree | c078fa28ca7fd0484076e4d7bd0a61924ee7d248 /source/blender/blenkernel/intern/camera.c | |
parent | 7b356a856540a1affa5dc85360183418e6337a5a (diff) |
Cycles: Pole merging for spherical stereo
The idea of pole merge is to fade interocular distance after a certain
altitude to zero when altitude goes closer to a pole. This should prevent
annoyances looking up in the sky or down to the bottom.
Works for both panorama and perspective cameras when Spherical Stereo
is enabled.
Reviewers: dfelinto, brecht
Reviewed By: brecht
Subscribers: sebastian_k
Differential Revision: https://developer.blender.org/D1998
Diffstat (limited to 'source/blender/blenkernel/intern/camera.c')
-rw-r--r-- | source/blender/blenkernel/intern/camera.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/camera.c b/source/blender/blenkernel/intern/camera.c index bdf3432e6ea..96bac2c2f41 100644 --- a/source/blender/blenkernel/intern/camera.c +++ b/source/blender/blenkernel/intern/camera.c @@ -76,6 +76,8 @@ void BKE_camera_init(Camera *cam) /* stereoscopy 3d */ cam->stereo.interocular_distance = 0.065f; cam->stereo.convergence_distance = 30.f * 0.065f; + cam->stereo.pole_merge_angle_from = DEG2RAD(60.0f); + cam->stereo.pole_merge_angle_to = DEG2RAD(75.0f); } void *BKE_camera_add(Main *bmain, const char *name) |