diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-09-30 12:20:04 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-09-30 12:24:45 +0300 |
commit | 49c81e234a12cf119362ec23c0bd4ab10a35482d (patch) | |
tree | ff988094c6c2c6d3c4feb1dac5629459b62681c2 /source/blender/blenkernel/intern/cdderivedmesh.c | |
parent | e3546a5097b1b30a3c694ce0f6b98c2f7e70510c (diff) |
Fix vertex paint w/ subsurf drawing
Only use alpha blending when in vertex paint mode.
Diffstat (limited to 'source/blender/blenkernel/intern/cdderivedmesh.c')
-rw-r--r-- | source/blender/blenkernel/intern/cdderivedmesh.c | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c index 2ed5cc450a4..13949e6777d 100644 --- a/source/blender/blenkernel/intern/cdderivedmesh.c +++ b/source/blender/blenkernel/intern/cdderivedmesh.c @@ -752,18 +752,8 @@ static void cdDM_drawMappedFaces( /* avoid buffer problems in following code */ } else if (setDrawOptions == NULL) { - const bool show_alpha = true; - if (show_alpha) { - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - } - /* just draw the entire face array */ GPU_buffer_draw_elements(dm->drawObject->triangles, GL_TRIANGLES, 0, tot_tri_elem); - - if (show_alpha) { - glDisable(GL_BLEND); - } } else { for (mat_index = 0; mat_index < dm->drawObject->totmaterial; mat_index++) { |