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authorCampbell Barton <ideasman42@gmail.com>2010-02-05 16:38:41 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-02-05 16:38:41 +0300
commit236b533015b290c82b98219b40f76e17462c52e8 (patch)
treed7f673da1965078ffb4334952417aaa33a643254 /source/blender/blenkernel/intern/cdderivedmesh.c
parent65af2e2d488c28cd8176ab10f9f9abfbd0ce8c6b (diff)
[#20462] Weight painting subsurf mesh doesn't work with VBO
- backbuf colors were ignored with VBO's, disable since to make this work with VBO's it would need to re-bind a color array, then restore the previous one after.
Diffstat (limited to 'source/blender/blenkernel/intern/cdderivedmesh.c')
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index e9a1021a203..978694d3feb 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -769,7 +769,9 @@ static void cdDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *us
if(!mc)
mc = DM_get_face_data_layer(dm, CD_MCOL);
- if( GPU_buffer_legacy(dm) ) {
+ /* back-buffer always uses legacy since VBO's would need the
+ * color array temporarily overwritten for drawing, then reset. */
+ if( GPU_buffer_legacy(dm) || G.f & G_BACKBUFSEL) {
DEBUG_VBO( "Using legacy code. cdDM_drawMappedFaces\n" );
for(i = 0; i < dm->numFaceData; i++, mf++) {
int drawSmooth = (mf->flag & ME_SMOOTH);