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author | Campbell Barton <ideasman42@gmail.com> | 2011-04-24 14:51:45 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-04-24 14:51:45 +0400 |
commit | 8fdebf24f4fe405c77f13a72c45cf0f8e6bc1f3f (patch) | |
tree | e2b7d4d9f40b8f93afe15d25ef092b2242282637 /source/blender/blenkernel/intern/cdderivedmesh.c | |
parent | 5c4743b9ee2e98fc9ba8738fefddd7698034752d (diff) |
harmless changes to quiet clang static check warnings.
- made EXPANDED_AGRP take bAnimContext as an argument.
- remove unneeded NULL check drawFacesColored functions.
- comment some vars which are set but not used.
Diffstat (limited to 'source/blender/blenkernel/intern/cdderivedmesh.c')
-rw-r--r-- | source/blender/blenkernel/intern/cdderivedmesh.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c index 0b29b29e60f..ee9d4963973 100644 --- a/source/blender/blenkernel/intern/cdderivedmesh.c +++ b/source/blender/blenkernel/intern/cdderivedmesh.c @@ -580,8 +580,9 @@ static void cdDM_drawFacesColored(DerivedMesh *dm, int useTwoSided, unsigned cha /* there's a conflict here... twosided colors versus culling...? */ /* defined by history, only texture faces have culling option */ /* we need that as mesh option builtin, next to double sided lighting */ - if(col1 && col2) + if(col2) { glEnable(GL_CULL_FACE); + } cdDM_update_normals_from_pbvh(dm); |