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authorCampbell Barton <ideasman42@gmail.com>2015-09-17 13:40:51 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-09-17 13:46:38 +0300
commit7fcaa7feac2775297798c78b0065198632442d12 (patch)
tree60e4be7a01c2fe51f46913c0b80c8acf46cfbed4 /source/blender/blenkernel/intern/cdderivedmesh.c
parent9744c8ca587c76d53dbef4c637b48253c11e4f61 (diff)
Fix for recent regression clamping materials
Mixup between gpu/derivedMesh total materials, fix and name more clearly to avoid confusion. thanks to Sergey for finding root cause!
Diffstat (limited to 'source/blender/blenkernel/intern/cdderivedmesh.c')
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c25
1 files changed, 13 insertions, 12 deletions
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index 94758bc8566..8b020226bca 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -867,7 +867,7 @@ static void cdDM_drawMappedFacesGLSL(
const float (*nors)[3] = dm->getPolyDataArray(dm, CD_NORMAL);
const float (*lnors)[3] = dm->getLoopDataArray(dm, CD_NORMAL);
const int totpoly = dm->getNumPolys(dm);
- const short totmat = dm->totmat;
+ const short dm_totmat = dm->totmat;
int a, b, matnr, new_matnr;
bool do_draw;
int orig;
@@ -1048,7 +1048,7 @@ static void cdDM_drawMappedFacesGLSL(
}
for (a = 0; a < totpoly; a++, mpoly++) {
- const short mat_nr = ME_MAT_NR_TEST(mpoly->mat_nr, totmat);
+ const short mat_nr = ME_MAT_NR_TEST(mpoly->mat_nr, dm_totmat);
int j;
int i = mat_orig_to_new[mat_nr];
offset = tot_loops * max_element_size;
@@ -1260,14 +1260,15 @@ static void cdDM_buffer_copy_triangles(
GPUBufferMaterial *gpumat, *gpumaterials = dm->drawObject->materials;
int i, j, start;
- const short totmat = dm->drawObject->totmaterial;
+ const int gpu_totmat = dm->drawObject->totmaterial;
+ const short dm_totmat = dm->totmat;
const MPoly *mpoly = dm->getPolyArray(dm);
const MLoopTri *lt = dm->getLoopTriArray(dm);
const int totpoly = dm->getNumPolys(dm);
- FaceCount *fc = MEM_mallocN(sizeof(*fc) * totmat, "gpumaterial.facecount");
+ FaceCount *fc = MEM_mallocN(sizeof(*fc) * gpu_totmat, "gpumaterial.facecount");
- for (i = 0; i < totmat; i++) {
+ for (i = 0; i < gpu_totmat; i++) {
fc[i].i_visible = 0;
fc[i].i_tri_visible = 0;
fc[i].i_hidden = gpumaterials[i].totpolys - 1;
@@ -1275,7 +1276,7 @@ static void cdDM_buffer_copy_triangles(
}
for (i = 0; i < totpoly; i++) {
- const short mat_nr = ME_MAT_NR_TEST(mpoly[i].mat_nr, totmat);
+ const short mat_nr = ME_MAT_NR_TEST(mpoly[i].mat_nr, dm_totmat);
int tottri = ME_POLY_TRI_TOT(&mpoly[i]);
int mati = mat_orig_to_new[mat_nr];
gpumat = gpumaterials + mati;
@@ -1305,7 +1306,7 @@ static void cdDM_buffer_copy_triangles(
}
/* set the visible polygons */
- for (i = 0; i < totmat; i++) {
+ for (i = 0; i < gpu_totmat; i++) {
gpumaterials[i].totvisiblepolys = fc[i].i_visible;
}
@@ -1698,12 +1699,12 @@ static GPUDrawObject *cdDM_GPUobject_new(DerivedMesh *dm)
GPUDrawObject *gdo;
const MPoly *mpoly;
const MLoop *mloop;
- const short totmat = dm->totmat;
+ const short dm_totmat = dm->totmat;
GPUBufferMaterial *mat_info;
int i, totloops, totpolys;
/* object contains at least one material (default included) so zero means uninitialized dm */
- BLI_assert(totmat != 0);
+ BLI_assert(dm_totmat != 0);
mpoly = dm->getPolyArray(dm);
mloop = dm->getLoopArray(dm);
@@ -1713,10 +1714,10 @@ static GPUDrawObject *cdDM_GPUobject_new(DerivedMesh *dm)
/* get the number of points used by each material, treating
* each quad as two triangles */
- mat_info = MEM_callocN(sizeof(*mat_info) * totmat, "GPU_drawobject_new.mat_orig_to_new");
+ mat_info = MEM_callocN(sizeof(*mat_info) * dm_totmat, "GPU_drawobject_new.mat_orig_to_new");
for (i = 0; i < totpolys; i++) {
- const short mat_nr = ME_MAT_NR_TEST(mpoly[i].mat_nr, totmat);
+ const short mat_nr = ME_MAT_NR_TEST(mpoly[i].mat_nr, dm_totmat);
mat_info[mat_nr].totpolys++;
mat_info[mat_nr].totelements += 3 * ME_POLY_TRI_TOT(&mpoly[i]);
mat_info[mat_nr].totloops += mpoly[i].totloop;
@@ -1726,7 +1727,7 @@ static GPUDrawObject *cdDM_GPUobject_new(DerivedMesh *dm)
gdo->totvert = dm->getNumVerts(dm);
gdo->totedge = dm->getNumEdges(dm);
- GPU_buffer_material_finalize(gdo, mat_info, totmat);
+ GPU_buffer_material_finalize(gdo, mat_info, dm_totmat);
gdo->tot_loop_verts = totloops;