diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2014-04-17 20:02:55 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2014-04-17 20:03:08 +0400 |
commit | 38eef8deee4261f0139d29eb81584131a862bf59 (patch) | |
tree | eabdfc91ed986342d938c1fbcda945e768c5b660 /source/blender/blenkernel/intern/cdderivedmesh.c | |
parent | 0ba3f7647071a7bd7fdf48e0d48a9e7e1ee79a7b (diff) |
Refactor to Dyntopo node customdata commit.
Don't use a dedicated node layer but use temporary int layer instead.
Works like a charm as long as we are careful resetting the layer when
needed (after pbvh clearing and always after bmesh has been filled in
undo)
Tip by Campbell, thanks!
Diffstat (limited to 'source/blender/blenkernel/intern/cdderivedmesh.c')
-rw-r--r-- | source/blender/blenkernel/intern/cdderivedmesh.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c index 7faeecb87cd..5f38eb610fc 100644 --- a/source/blender/blenkernel/intern/cdderivedmesh.c +++ b/source/blender/blenkernel/intern/cdderivedmesh.c @@ -269,7 +269,8 @@ static PBVH *cdDM_getPBVH(Object *ob, DerivedMesh *dm) BKE_pbvh_build_bmesh(cddm->pbvh, ob->sculpt->bm, ob->sculpt->bm_smooth_shading, - ob->sculpt->bm_log); + ob->sculpt->bm_log, ob->sculpt->cd_vert_node_offset, + ob->sculpt->cd_face_node_offset); pbvh_show_diffuse_color_set(cddm->pbvh, ob->sculpt->show_diffuse_color); } |