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authorAntony Riakiotakis <kalast@gmail.com>2014-04-02 18:33:47 +0400
committerAntony Riakiotakis <kalast@gmail.com>2014-04-03 01:39:42 +0400
commit03bd418d1610da28258d361180f6eae2d8be671c (patch)
treea5a40d8e533f2be067ed2c526f6c1858be306fb1 /source/blender/blenkernel/intern/cdderivedmesh.c
parenta58814acf5567207478b030d1dafa6ad65b67496 (diff)
Fix T39517,
Issue here is that "show diffuse" option does not respect its intended purpose which is to be used only for masking. There are a couple of caveats here: Dyntopo and multires -always- have mask data enabled, and thus as soon as one goes to dyntopo mode or adds a multires modifier he would get the default grey color instead. Matcaps would break when nodes asked for a diffuse material color (this was broken before too). Solved by adding global material state for when matcaps are enabled. Also matcaps don't always played well with VBOs off. Added a few more missing updates for mask operators to notify show_diffuse property as changed. This was also needed on rebuilding dyntopo pbvh. Also make zero mask color duller again after artist feedback.
Diffstat (limited to 'source/blender/blenkernel/intern/cdderivedmesh.c')
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index cd624cf584c..b38e0e0527a 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -270,6 +270,8 @@ static PBVH *cdDM_getPBVH(Object *ob, DerivedMesh *dm)
BKE_pbvh_build_bmesh(cddm->pbvh, ob->sculpt->bm,
ob->sculpt->bm_smooth_shading,
ob->sculpt->bm_log);
+
+ pbvh_show_diffuse_color_set(cddm->pbvh, ob->sculpt->show_diffuse_color);
}