diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-02-13 13:52:18 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-02-13 13:52:18 +0300 |
commit | 0955c664aa7c5fc5f0bd345c58219c40f04ab9c1 (patch) | |
tree | 20b6a2ab2e1130d75d119eba09f3b195a33a9434 /source/blender/blenkernel/intern/cdderivedmesh.c | |
parent | f3bd89b1b7a86778ff4c633a6b4115309a1b3c7e (diff) |
fix for warnings from Sparse static source code checker, mostly BKE/BLI and python functions.
- use NULL rather then 0 where possible (makes code & function calls more readable IMHO).
- set static variables and functions (exposed some unused vars/funcs).
- use func(void) rather then func() for definitions.
Diffstat (limited to 'source/blender/blenkernel/intern/cdderivedmesh.c')
-rw-r--r-- | source/blender/blenkernel/intern/cdderivedmesh.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c index 0006e5bfa38..abf2257877b 100644 --- a/source/blender/blenkernel/intern/cdderivedmesh.c +++ b/source/blender/blenkernel/intern/cdderivedmesh.c @@ -729,7 +729,7 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm, GPU_vertex_setup( dm ); GPU_normal_setup( dm ); GPU_uv_setup( dm ); - if( col != 0 ) { + if( col != NULL ) { /*if( realcol && dm->drawObject->colType == CD_TEXTURE_MCOL ) { col = 0; } else if( mcol && dm->drawObject->colType == CD_MCOL ) { @@ -983,7 +983,7 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo glShadeModel(GL_SMOOTH); - if( GPU_buffer_legacy(dm) || setDrawOptions != 0 ) { + if( GPU_buffer_legacy(dm) || setDrawOptions != NULL ) { DEBUG_VBO( "Using legacy code. cdDM_drawMappedFacesGLSL\n" ); memset(&attribs, 0, sizeof(attribs)); @@ -1086,8 +1086,8 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo glEnd(); } else { - GPUBuffer *buffer = 0; - char *varray = 0; + GPUBuffer *buffer = NULL; + char *varray = NULL; int numdata = 0, elementsize = 0, offset; int start = 0, numfaces = 0, prevdraw = 0, curface = 0; int i; @@ -1124,9 +1124,9 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo if( numdata != 0 ) { - GPU_buffer_free(buffer,0); + GPU_buffer_free(buffer, NULL); - buffer = 0; + buffer = NULL; } } @@ -1164,16 +1164,16 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo } if( numdata != 0 ) { elementsize = GPU_attrib_element_size( datatypes, numdata ); - buffer = GPU_buffer_alloc( elementsize*dm->drawObject->nelements, 0 ); - if( buffer == 0 ) { + buffer = GPU_buffer_alloc( elementsize*dm->drawObject->nelements, NULL ); + if( buffer == NULL ) { GPU_buffer_unbind(); dm->drawObject->legacy = 1; return; } varray = GPU_buffer_lock_stream(buffer); - if( varray == 0 ) { + if( varray == NULL ) { GPU_buffer_unbind(); - GPU_buffer_free(buffer, 0); + GPU_buffer_free(buffer, NULL); dm->drawObject->legacy = 1; return; } @@ -1312,7 +1312,7 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo } GPU_buffer_unbind(); } - GPU_buffer_free( buffer, 0 ); + GPU_buffer_free( buffer, NULL ); } glShadeModel(GL_FLAT); |