diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-09 22:28:30 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-09 22:28:30 +0400 |
commit | 89a963fb7fdff543b77de790355b9dac3019bd33 (patch) | |
tree | 4e1d2245e20f8c21625e99d771776f66c233a0de /source/blender/blenkernel/intern/cdderivedmesh.c | |
parent | de4bd55e01bc574c13977537ace1a0901dcfcaf0 (diff) |
style cleanup: comment blocks
Diffstat (limited to 'source/blender/blenkernel/intern/cdderivedmesh.c')
-rw-r--r-- | source/blender/blenkernel/intern/cdderivedmesh.c | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c index 7ba9e6b9686..cf435e96332 100644 --- a/source/blender/blenkernel/intern/cdderivedmesh.c +++ b/source/blender/blenkernel/intern/cdderivedmesh.c @@ -79,7 +79,7 @@ typedef struct { DerivedMesh dm; /* these point to data in the DerivedMesh custom data layers, - they are only here for efficiency and convenience **/ + * they are only here for efficiency and convenience **/ MVert *mvert; MEdge *medge; MFace *mface; @@ -237,13 +237,13 @@ static int can_pbvh_draw(Object *ob, DerivedMesh *dm) int deformed= 0; /* active modifiers means extra deformation, which can't be handled correct - on bith of PBVH and sculpt "layer" levels, so use PBVH only for internal brush - stuff and show final DerivedMesh so user would see actual object shape */ + * on bith of PBVH and sculpt "layer" levels, so use PBVH only for internal brush + * stuff and show final DerivedMesh so user would see actual object shape */ deformed|= ob->sculpt->modifiers_active; /* as in case with modifiers, we can't synchronize deformation made against - PBVH and non-locked keyblock, so also use PBVH only for brushes and - final DM to give final result to user */ + * PBVH and non-locked keyblock, so also use PBVH only for brushes and + * final DM to give final result to user */ deformed|= ob->sculpt->kb && (ob->shapeflag&OB_SHAPE_LOCK) == 0; if(deformed) @@ -269,8 +269,8 @@ static struct PBVH *cdDM_getPBVH(Object *ob, DerivedMesh *dm) } /* always build pbvh from original mesh, and only use it for drawing if - this derivedmesh is just original mesh. it's the multires subsurf dm - that this is actually for, to support a pbvh on a modified mesh */ + * this derivedmesh is just original mesh. it's the multires subsurf dm + * that this is actually for, to support a pbvh on a modified mesh */ if(!cddm->pbvh && ob->type == OB_MESH) { SculptSession *ss= ob->sculpt; Mesh *me= ob->data; @@ -297,7 +297,7 @@ static struct PBVH *cdDM_getPBVH(Object *ob, DerivedMesh *dm) } /* update vertex normals so that drawing smooth faces works during sculpt - TODO: proper fix is to support the pbvh in all drawing modes */ + * TODO: proper fix is to support the pbvh in all drawing modes */ static void cdDM_update_normals_from_pbvh(DerivedMesh *dm) { CDDerivedMesh *cddm = (CDDerivedMesh*) dm; @@ -760,7 +760,7 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm, if(!flush && compareDrawOptions) { /* also compare draw options and flush buffer if they're different - need for face selection highlight in edit mode */ + * need for face selection highlight in edit mode */ flush|= compareDrawOptions(userData, actualFace, next_actualFace) == 0; } @@ -840,7 +840,7 @@ static void cdDM_drawMappedFaces(DerivedMesh *dm, cp = (unsigned char *)&mc[i * 4]; /* no need to set shading mode to flat because - * normals are already used to change shading */ + * normals are already used to change shading */ glShadeModel(GL_SMOOTH); glBegin(mf->v4?GL_QUADS:GL_TRIANGLES); @@ -931,8 +931,8 @@ static void cdDM_drawMappedFaces(DerivedMesh *dm, draw_option= setDrawOptions(userData, orig); /* Goal is to draw as long of a contiguous triangle - array as possible, so draw when we hit either an - invisible triangle or at the end of the array */ + * array as possible, so draw when we hit either an + * invisible triangle or at the end of the array */ /* flush buffer if current triangle isn't drawable or it's last triangle... */ flush= (draw_option == DM_DRAW_OPTION_SKIP) || (i == tottri - 1); @@ -1517,7 +1517,7 @@ void CDDM_recalc_tessellation_ex(DerivedMesh *dm, const int do_face_nor_cpy) cddm->mface = CustomData_get_layer(&dm->faceData, CD_MFACE); /* Tessellation recreated faceData, and the active layer indices need to get re-propagated - from loops and polys to faces */ + * from loops and polys to faces */ CustomData_bmesh_update_active_layers(&dm->faceData, &dm->polyData, &dm->loopData); } @@ -1826,8 +1826,8 @@ DerivedMesh *CDDM_from_BMEditMesh(BMEditMesh *em, Mesh *UNUSED(me), int use_mdis mask = use_mdisps ? CD_MASK_DERIVEDMESH|CD_MASK_MDISPS : CD_MASK_DERIVEDMESH; - /*don't process shapekeys, we only feed them through the modifier stack as needed, - e.g. for applying modifiers or the like*/ + /* don't process shapekeys, we only feed them through the modifier stack as needed, + * e.g. for applying modifiers or the like*/ mask &= ~CD_MASK_SHAPEKEY; CustomData_merge(&bm->vdata, &dm->vertData, mask, CD_CALLOC, dm->numVertData); @@ -1992,7 +1992,7 @@ static DerivedMesh *cddm_copy_ex(DerivedMesh *source, int faces_from_tessfaces) /* any callers that need tessface data can calculate it - campbell */ #if 0 /* BMESH_TODO: Find out why this is necessary (or else find a way to remove - it). If it is necessary, add a comment explaining why. */ + * it). If it is necessary, add a comment explaining why. */ CDDM_recalc_tessellation((DerivedMesh *)cddm); #endif |