diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-08-16 05:45:11 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2017-08-16 05:46:04 +0300 |
commit | 1b462e5a51458e36df886838ee272b4bb18ed4da (patch) | |
tree | dd74f29b57df23219ad68d2579a6271c21e1eddb /source/blender/blenkernel/intern/cloth.c | |
parent | b68b26c265d0984da08773196c0d673881fd6c13 (diff) |
Pass EvaluationContext instead of bContext
2.8x branch added bContext arg in many places,
pass eval-context instead since its not simple to reason about what
what nested functions do when they can access and change almost anything.
Also use const to prevent unexpected modifications.
This fixes crash loading files with shadows,
since off-screen buffers use a NULL context for rendering.
Diffstat (limited to 'source/blender/blenkernel/intern/cloth.c')
-rw-r--r-- | source/blender/blenkernel/intern/cloth.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c index 825a5870e54..09b793629f7 100644 --- a/source/blender/blenkernel/intern/cloth.c +++ b/source/blender/blenkernel/intern/cloth.c @@ -345,7 +345,7 @@ static int do_init_cloth(Object *ob, ClothModifierData *clmd, DerivedMesh *resul return 1; } -static int do_step_cloth(struct EvaluationContext *eval_ctx, Object *ob, ClothModifierData *clmd, DerivedMesh *result, int framenr) +static int do_step_cloth(const struct EvaluationContext *eval_ctx, Object *ob, ClothModifierData *clmd, DerivedMesh *result, int framenr) { ClothVertex *verts = NULL; Cloth *cloth; @@ -400,7 +400,7 @@ static int do_step_cloth(struct EvaluationContext *eval_ctx, Object *ob, ClothMo /************************************************ * clothModifier_do - main simulation function ************************************************/ -void clothModifier_do(ClothModifierData *clmd, struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, DerivedMesh *dm, float (*vertexCos)[3]) +void clothModifier_do(ClothModifierData *clmd, const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, DerivedMesh *dm, float (*vertexCos)[3]) { PointCache *cache; PTCacheID pid; |