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author | Campbell Barton <ideasman42@gmail.com> | 2018-11-14 04:53:15 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-11-14 09:10:56 +0300 |
commit | d7f55c4ff58f87b80f0ce2fa43ce2f7cd2b72675 (patch) | |
tree | 6d0777779c74a927551baa36da3bc8225ad8ead5 /source/blender/blenkernel/intern/cloth.c | |
parent | b97a2c3688ad29b051898ff2be5f9b9e98bebdba (diff) |
Cleanup: comment block tabs
Diffstat (limited to 'source/blender/blenkernel/intern/cloth.c')
-rw-r--r-- | source/blender/blenkernel/intern/cloth.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c index 22fdcb9ea1f..88d4766048f 100644 --- a/source/blender/blenkernel/intern/cloth.c +++ b/source/blender/blenkernel/intern/cloth.c @@ -1439,13 +1439,13 @@ static int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm ) } } else { - /* bending springs for hair strands */ - /* The current algorithm only goes through the edges in order of the mesh edges list */ - /* and makes springs between the outer vert of edges sharing a vertice. This works just */ - /* fine for hair, but not for user generated string meshes. This could/should be later */ - /* extended to work with non-ordered edges so that it can be used for general "rope */ - /* dynamics" without the need for the vertices or edges to be ordered through the length*/ - /* of the strands. -jahka */ + /* bending springs for hair strands + * The current algorithm only goes through the edges in order of the mesh edges list + * and makes springs between the outer vert of edges sharing a vertice. This works just + * fine for hair, but not for user generated string meshes. This could/should be later + * extended to work with non-ordered edges so that it can be used for general "rope + * dynamics" without the need for the vertices or edges to be ordered through the length + * of the strands. -jahka */ search = cloth->springs; search2 = search->next; while (search && search2) { |