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authorJanne Karhu <jhkarh@gmail.com>2009-06-27 19:28:58 +0400
committerJanne Karhu <jhkarh@gmail.com>2009-06-27 19:28:58 +0400
commit912c2f440b447aa8cae9f3e3a86acf51cd495e3d (patch)
tree57b5274640b0c0854f83ff0e3e4ba43902a69ddc /source/blender/blenkernel/intern/cloth.c
parent9becf3c310b1051d1e9dc7170cb02d73bc4d6e08 (diff)
Pointcache refresh part 2
* Based on what happens during simulation the cache is marked (also in cache panel, this could possibly be extended to 3d view as well) as: - exact (not marked) - outdated (simulation is not done completely with current settings) - non-exact (frames were skipped during simulation) * The parameter "cache step" effects the number of frames between saved cache frames. - This can save a lot of memory (or disk space) if absolutely frame accurate simulation is not required. - Speeds up the "quick caching" very much. - Frames between cached frames are interpolated from the cached frames. - Current default value of 10 frames works nicely with up/down-arrows (skip 10 frames forwards/backwards on timeline), but can be changed if wanted. * The caching can work in normal or "quick" mode: [Normal cache] - Basic: Calculate what even happens (settings change, big frame steps etc.) and cache results, if possible try to use "cache step" when saving cache frames. - Becomes non-exact: After larger than 1 frame steps. - Becomes outdated: After any change effecting the simulation other than frame steps. - Pros/cons: Freedom of doing anything and playing with particles, but exact results have to calculated from the beginning. [Quick cache] - Basic: Calculate simulation up to current frame automatically on changes with cache step sized jumps in simulation. With multiple "quick cached" simulations the smallest cache step is used. - Becomes non-exact: Always from frame 1 (unless cache step = 1). - Becomes outdated: Never. - Pros/cons: Not very accurate, but super fast! - Todo: Transform of any animated (non-autokeyed) object is locked! Probably needs some tinkering with anim sys overrides. * The simulation can be run forwards or backwards even if it's cache is outdated or non-exact, the following rules apply in these situations: - step forwards (to unknown) -> simulate from last exact frame, store result - step backwards (to known) -> result is interpolated from existing frames, store result, clear cache forwards if current frame is after last exact frame * "Calculate to current frame" runs the simulation from start to current frame with a frame steps of 1. - Baking does the same, but runs the simulation all the way to the end of simulation. - Rendering does this automatically if the simulation is outdated of non-exact, so all rendered simulations will always be updated and exact. * Every cache panel also holds buttons to "Bake all dynamics", "Free all dynamics" and "Update all dynamics to current frame". * Cloth simulation supports the new cache too.
Diffstat (limited to 'source/blender/blenkernel/intern/cloth.c')
-rw-r--r--source/blender/blenkernel/intern/cloth.c164
1 files changed, 103 insertions, 61 deletions
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index e98d7bb01a4..08caea565aa 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -33,6 +33,7 @@
#include "DNA_mesh_types.h"
#include "DNA_object_force.h"
#include "DNA_scene_types.h"
+#include "DNA_particle_types.h"
#include "BKE_deform.h"
#include "BKE_DerivedMesh.h"
@@ -42,6 +43,7 @@
#include "BKE_object.h"
#include "BKE_modifier.h"
#include "BKE_utildefines.h"
+#include "BKE_particle.h"
#include "BKE_pointcache.h"
@@ -339,78 +341,99 @@ void bvhselftree_update_from_cloth(ClothModifierData *clmd, int moving)
}
int modifiers_indexInObject(Object *ob, ModifierData *md_seek);
+static void cloth_write_state(int index, Cloth *cloth, float *data)
+{
+ ClothVertex *vert = cloth->verts + index;
-int cloth_read_cache(Object *ob, ClothModifierData *clmd, float framenr)
+ memcpy(data, vert->x, 3 * sizeof(float));
+ memcpy(data + 3, vert->xconst, 3 * sizeof(float));
+ memcpy(data + 6, vert->v, 3 * sizeof(float));
+}
+static void cloth_read_state(int index, Cloth *cloth, float *data)
{
- PTCacheID pid;
- PTCacheFile *pf;
- Cloth *cloth = clmd->clothObject;
- unsigned int a, ret = 1;
+ ClothVertex *vert = cloth->verts + index;
- if(!cloth)
- return 0;
-
- BKE_ptcache_id_from_cloth(&pid, ob, clmd);
- pf = BKE_ptcache_file_open(&pid, PTCACHE_FILE_READ, framenr);
- if(pf) {
- for(a = 0; a < cloth->numverts; a++) {
- if(!BKE_ptcache_file_read_floats(pf, cloth->verts[a].x, 3)) {
- ret = 0;
- break;
- }
- if(!BKE_ptcache_file_read_floats(pf, cloth->verts[a].xconst, 3)) {
- ret = 0;
- break;
- }
- if(!BKE_ptcache_file_read_floats(pf, cloth->verts[a].v, 3)) {
- ret = 0;
- break;
- }
- }
-
- BKE_ptcache_file_close(pf);
- }
- else
- ret = 0;
-
- return ret;
+ memcpy(vert->x, data, 3 * sizeof(float));
+ memcpy(vert->xconst, data + 3, 3 * sizeof(float));
+ memcpy(vert->v, data + 6, 3 * sizeof(float));
}
+static void cloth_cache_interpolate(int index, Cloth *cloth, float frs_sec, float cfra, float cfra1, float cfra2, float *data1, float *data2)
+{
+ ClothVertex *vert = cloth->verts + index;
+ ParticleKey keys[4];
+ float dfra;
-void cloth_clear_cache(Object *ob, ClothModifierData *clmd, float framenr)
+ if(cfra1 == cfra2) {
+ cloth_read_state(index, cloth, data1);
+ return;
+ }
+
+ memcpy(keys[1].co, data1, 3 * sizeof(float));
+ memcpy(keys[1].vel, data1 + 6, 3 * sizeof(float));
+
+ memcpy(keys[2].co, data2, 3 * sizeof(float));
+ memcpy(keys[2].vel, data2 + 6, 3 * sizeof(float));
+
+ dfra = cfra2 - cfra1;
+
+ VecMulf(keys[1].vel, dfra);
+ VecMulf(keys[2].vel, dfra);
+
+ psys_interpolate_particle(-1, keys, (cfra - cfra1) / dfra, keys, 1);
+
+ VecMulf(keys->vel, 1.0f / dfra);
+
+ memcpy(vert->x, keys->co, 3 * sizeof(float));
+ memcpy(vert->v, keys->vel, 3 * sizeof(float));
+
+ /* not sure what to do with this - jahka */
+ memcpy(vert->xconst, data1 + 3, 3 * sizeof(float));
+}
+void cloth_write_cache(Object *ob, ClothModifierData *clmd, int cfra)
{
+ PTCacheWriter writer;
PTCacheID pid;
-
+
BKE_ptcache_id_from_cloth(&pid, ob, clmd);
- // don't do anything as long as we're in editmode!
- if(pid.cache->flag & PTCACHE_BAKE_EDIT_ACTIVE)
- return;
-
- BKE_ptcache_id_clear(&pid, PTCACHE_CLEAR_AFTER, framenr);
+ writer.calldata = clmd->clothObject;
+ writer.cfra = cfra;
+ writer.set_elem = cloth_write_state;
+ writer.pid = &pid;
+ writer.totelem = clmd->clothObject->numverts;
+
+ BKE_ptcache_write_cache(&writer);
}
-void cloth_write_cache(Object *ob, ClothModifierData *clmd, float framenr)
+int cloth_read_cache(Scene *scene, Object *ob, ClothModifierData *clmd, float cfra, int *old_framenr)
{
- Cloth *cloth = clmd->clothObject;
+ PTCacheReader reader;
PTCacheID pid;
- PTCacheFile *pf;
- unsigned int a;
- if(!cloth)
- return;
+ BKE_ptcache_id_from_cloth(&pid, ob, clmd);
+
+ reader.calldata = clmd->clothObject;
+ reader.cfra = cfra;
+ reader.interpolate_elem = cloth_cache_interpolate;
+ reader.old_frame = old_framenr;
+ reader.pid = &pid;
+ reader.scene = scene;
+ reader.set_elem = cloth_read_state;
+ reader.totelem = clmd->clothObject->numverts;
+
+ return BKE_ptcache_read_cache(&reader);
+}
+void cloth_clear_cache(Object *ob, ClothModifierData *clmd, float framenr)
+{
+ PTCacheID pid;
BKE_ptcache_id_from_cloth(&pid, ob, clmd);
- pf = BKE_ptcache_file_open(&pid, PTCACHE_FILE_WRITE, framenr);
- if(!pf)
+
+ // don't do anything as long as we're in editmode!
+ if(pid.cache->flag & PTCACHE_BAKE_EDIT_ACTIVE)
return;
- for(a = 0; a < cloth->numverts; a++) {
- BKE_ptcache_file_write_floats(pf, cloth->verts[a].x, 3);
- BKE_ptcache_file_write_floats(pf, cloth->verts[a].xconst, 3);
- BKE_ptcache_file_write_floats(pf, cloth->verts[a].v, 3);
- }
-
- BKE_ptcache_file_close(pf);
+ BKE_ptcache_id_clear(&pid, PTCACHE_CLEAR_AFTER, framenr);
}
static int do_init_cloth(Object *ob, ClothModifierData *clmd, DerivedMesh *result, int framenr)
@@ -486,6 +509,7 @@ DerivedMesh *clothModifier_do(ClothModifierData *clmd, Scene *scene, Object *ob,
PTCacheID pid;
float timescale;
int framedelta, framenr, startframe, endframe;
+ int cache_result, old_framenr;
clmd->scene= scene; /* nice to pass on later :) */
framenr= (int)scene->r.cfra;
@@ -499,6 +523,7 @@ DerivedMesh *clothModifier_do(ClothModifierData *clmd, Scene *scene, Object *ob,
if(!result) {
cache->flag &= ~PTCACHE_SIMULATION_VALID;
cache->simframe= 0;
+ cache->last_exact= 0;
return dm;
}
@@ -510,6 +535,7 @@ DerivedMesh *clothModifier_do(ClothModifierData *clmd, Scene *scene, Object *ob,
if(result->getNumVerts(result) != clmd->clothObject->numverts) {
cache->flag &= ~PTCACHE_SIMULATION_VALID;
cache->simframe= 0;
+ cache->last_exact= 0;
return result;
}
}
@@ -521,6 +547,7 @@ DerivedMesh *clothModifier_do(ClothModifierData *clmd, Scene *scene, Object *ob,
if(BKE_ptcache_get_continue_physics()) {
cache->flag &= ~PTCACHE_SIMULATION_VALID;
cache->simframe= 0;
+ cache->last_exact= 0;
/* do simulation */
if(!do_init_cloth(ob, clmd, result, framenr))
@@ -536,6 +563,7 @@ DerivedMesh *clothModifier_do(ClothModifierData *clmd, Scene *scene, Object *ob,
if(framenr < startframe) {
cache->flag &= ~PTCACHE_SIMULATION_VALID;
cache->simframe= 0;
+ cache->last_exact= 0;
return result;
}
else if(framenr > endframe) {
@@ -552,7 +580,9 @@ DerivedMesh *clothModifier_do(ClothModifierData *clmd, Scene *scene, Object *ob,
return result;
/* try to read from cache */
- if(cloth_read_cache(ob, clmd, framenr)) {
+ cache_result = cloth_read_cache(scene, ob, clmd, framenr, &old_framenr);
+
+ if(cache_result == PTCACHE_READ_EXACT || cache_result == PTCACHE_READ_INTERPOLATED) {
cache->flag |= PTCACHE_SIMULATION_VALID;
cache->simframe= framenr;
@@ -561,25 +591,40 @@ DerivedMesh *clothModifier_do(ClothModifierData *clmd, Scene *scene, Object *ob,
return result;
}
+ else if(cache_result==PTCACHE_READ_OLD) {
+ BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_FREE);
+
+ implicit_set_positions(clmd);
+
+ cache->flag |= PTCACHE_SIMULATION_VALID;
+ cache->simframe= old_framenr;
+ }
else if(ob->id.lib || (cache->flag & PTCACHE_BAKED)) {
/* if baked and nothing in cache, do nothing */
cache->flag &= ~PTCACHE_SIMULATION_VALID;
cache->simframe= 0;
+ cache->last_exact= 0;
return result;
}
if(framenr == startframe) {
+ if(cache->flag & PTCACHE_REDO_NEEDED) {
+ BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED);
+ do_init_cloth(ob, clmd, result, framenr);
+ }
cache->flag |= PTCACHE_SIMULATION_VALID;
cache->simframe= framenr;
/* don't write cache on first frame, but on second frame write
* cache for frame 1 and 2 */
}
- else if(framedelta == 1) {
+ else {
/* if on second frame, write cache for first frame */
- if(framenr == startframe+1)
+ if(cache->simframe == startframe && (cache->flag & PTCACHE_OUTDATED || cache->last_exact==0))
cloth_write_cache(ob, clmd, startframe);
+ clmd->sim_parms->timescale *= framenr - cache->simframe;
+
/* do simulation */
cache->flag |= PTCACHE_SIMULATION_VALID;
cache->simframe= framenr;
@@ -587,16 +632,13 @@ DerivedMesh *clothModifier_do(ClothModifierData *clmd, Scene *scene, Object *ob,
if(!do_step_cloth(ob, clmd, result, framenr)) {
cache->flag &= ~PTCACHE_SIMULATION_VALID;
cache->simframe= 0;
+ cache->last_exact= 0;
}
else
cloth_write_cache(ob, clmd, framenr);
cloth_to_object (ob, clmd, result);
}
- else {
- cache->flag &= ~PTCACHE_SIMULATION_VALID;
- cache->simframe= 0;
- }
return result;
}